在K8s开发中,经常能听过controller的概念,那么这些概念在K8s底层是如何实现,本文将详细介绍。
Controller
在K8s中,实现一个controller是通过controller-runtime(https://github.com/kubernetes-sigs/controller-runtime) 框架来实现的,包括Kubebuilder、operator-sdk等工具也只是在controller-runtime上做了封装,以便开发者快速生成项目的脚手架而已。
Controller定义在pkg/internal/controller/controller,一个controller主要包含Watch和Start两个方法,以及一个调协方法Reconcile。在controller的定义中,看上去没有资源对象的Informer或者Indexer数据,而在K8s中所有与kube-apiserver资源的交互是通过Informer实现的,实际上这里是通过下面的 startWatches 属性做了一层封装。
type Controller struct {
// Name is used to uniquely identify a Controller in tracing, logging and monitoring. Name is required.
Name string
// MaxConcurrentReconciles is the maximum number of concurrent Reconciles which can be run. Defaults to 1.
MaxConcurrentReconciles int
// Reconciler is a function that can be called at any time with the Name / Namespace of an object and
// ensures that the state of the system matches the state specified in the object.
// Defaults to the DefaultReconcileFunc.
Do reconcile.Reconciler
// MakeQueue constructs the queue for this controller once the controller is ready to start.
// This exists because the standard Kubernetes workqueues start themselves immediately, which
// leads to goroutine leaks if something calls controller.New repeatedly.
MakeQueue func() workqueue.RateLimitingInterface
// Queue is an listeningQueue that listens for events from Informers and adds object keys to
// the Queue for processing
Queue workqueue.RateLimitingInterface
// SetFields is used to inject dependencies into other objects such as Sources, EventHandlers and Predicates
// Deprecated: the caller should handle injected fields itself.
SetFields func(i interface{}) error
// mu is used to synchronize Controller setup
mu sync.Mutex
// Started is true if the Controller has been Started
Started bool
// ctx is the context that was passed to Start() and used when starting watches.
//
// According to the docs, contexts should not be stored in a struct: https://golang.org/pkg/context,
// while we usually always strive to follow best practices, we consider this a legacy case and it should
// undergo a major refactoring and redesign to allow for context to not be stored in a struct.
ctx context.Context
// CacheSyncTimeout refers to the time limit set on waiting for cache to sync
// Defaults to 2 minutes if not set.
CacheSyncTimeout time.Duration
// startWatches maintains a list of sources, handlers, and predicates to start when the controller is started.
startWatches []watchDescription
// LogConstructor is used to construct a logger to then log messages to users during reconciliation,
// or for example when a watch is started.
// Note: LogConstructor has to be able to handle nil requests as we are also using it
// outside the context of a reconciliation.
LogConstructor func(request *reconcile.Request) logr.Logger
// RecoverPanic indicates whether the panic caused by reconcile should be recovered.
RecoverPanic *bool
}
Watch()
Watch方法首先会判断当前的controller是否已启动,如果未启动,会将watch的内容暂存到startWatches中等待controller启动。如果已启动,则会直接调用src.Start(c.ctx, evthdler, c.Queue, prct...), 其中Source可以为informer、kind、channel等。
// Watch implements controller.Controller.
func (c *Controller) Watch(src source.Source, evthdler handler.EventHandler, prct ...predicate.Predicate) error {
...
// Controller hasn't started yet, store the watches locally and return.
//
// These watches are going to be held on the controller struct until the manager or user calls Start(...).
if !c.Started {
c.startWatches = append(c.startWatches, watchDescription{src: src, handler: evthdler, predicates: prct})
return nil
}
c.LogConstructor(nil).Info("Starting EventSource", "source", src)
return src.Start(c.ctx, evthdler, c.Queue, prct...)
}
以informer为例,会通过以下方法添加对应的EventHandler:
_, err := is.Informer.AddEventHandler(internal.EventHandler{Queue: queue, EventHandler: handler, Predicates: prct})
以kind为例,会通过以下方法添加对应的EventHandler:
i, lastErr = ks.cache.GetInformer(ctx, ks.Type)
_, err := i.AddEventHandler(internal.EventHandler{Queue: queue, EventHandler: handler, Predicates: prct})
internal.EventHandler 实现了 OnAdd、OnUpdate、OnDelete 几个方法。也就是说src.Start方法作用是获取对应的informer,并注册对应的EventHandler。
Start()
Start方法有两个主要功能,一是调用所有startWatches中Source的start方法,注册EventHandler。
for _, watch := range c.startWatches {
c.LogConstructor(nil).Info("Starting EventSource", "source", fmt.Sprintf("%s", watch.src))
if err := watch.src.Start(ctx, watch.handler, c.Queue, watch.predicates...); err != nil {
return err
}
}
二是启动Work来处理资源对象。
for i := 0; i < c.MaxConcurrentReconciles; i++ {
go func() {
defer wg.Done()
// Run a worker thread that just dequeues items, processes them, and marks them done.
// It enforces that the reconcileHandler is never invoked concurrently with the same object.
for c.processNextWorkItem(ctx) {
}
}()
}
processNextWorkItem从Queue中获取资源对象,reconcileHandler 函数就是我们真正执行元素业务处理的地方,函数中包含了事件处理以及错误处理,真正的事件处理是通过c.Do.Reconcile(req) 暴露给开发者的,所以对于开发者来说,只需要在 Reconcile 函数中去处理业务逻辑就可以了。
func (c *Controller) processNextWorkItem(ctx context.Context) bool {
obj, shutdown := c.Queue.Get()
if shutdown {
// Stop working
return false
}
// We call Done here so the workqueue knows we have finished
// processing this item. We also must remember to call Forget if we
// do not want this work item being re-queued. For example, we do
// not call Forget if a transient error occurs, instead the item is
// put back on the workqueue and attempted again after a back-off
// period.
defer c.Queue.Done(obj)
ctrlmetrics.ActiveWorkers.WithLabelValues(c.Name).Add(1)
defer ctrlmetrics.ActiveWorkers.WithLabelValues(c.Name).Add(-1)
c.reconcileHandler(ctx, obj)
return true
}
// Reconcile implements reconcile.Reconciler.
func (c *Controller) Reconcile(ctx context.Context, req reconcile.Request) (_ reconcile.Result, err error) {
defer func() {
if r := recover(); r != nil {
if c.RecoverPanic != nil && *c.RecoverPanic {
for _, fn := range utilruntime.PanicHandlers {
fn(r)
}
err = fmt.Errorf("panic: %v [recovered]", r)
return
}
log := logf.FromContext(ctx)
log.Info(fmt.Sprintf("Observed a panic in reconciler: %v", r))
panic(r)
}
}()
return c.Do.Reconcile(ctx, req)
}
Reconcile
Controller的调协逻辑在Reconcile中执行。
type Reconciler interface {
// Reconcile performs a full reconciliation for the object referred to by the Request.
// The Controller will requeue the Request to be processed again if an error is non-nil or
// Result.Requeue is true, otherwise upon completion it will remove the work from the queue.
Reconcile(context.Context, Request) (Result, error)
}
type Request struct {
// NamespacedName is the name and namespace of the object to reconcile.
types.NamespacedName
}
Reconcile方法的入参Request来自于controller.queue,并且会判断队列中的数据类型是否为Reconcile.Request,如果数据类型不一致,则不会执行Reconcile的逻辑。
func (c *Controller) reconcileHandler(ctx context.Context, obj interface{}) {
// Make sure that the object is a valid request.
req, ok := obj.(reconcile.Request)
if !ok {
// As the item in the workqueue is actually invalid, we call
// Forget here else we'd go into a loop of attempting to
// process a work item that is invalid.
c.Queue.Forget(obj)
c.LogConstructor(nil).Error(nil, "Queue item was not a Request", "type", fmt.Sprintf("%T", obj), "value", obj)
// Return true, don't take a break
return
}
}
那么数据是如何进入队列queue的呢,实际是通过Informer中的EventHandler入队的。回到src.Start(c.ctx, evthdler, c.Queue, prct...)方法中,该方法为informer注册了一个internal.EventHandler。internal.EventHandler实现了OnAdd、OnUpdate、OnDelete等方法,以OnAdd方法为例,该方法最后会调用EventHandler.Create 方法。
type EventHandler struct {
EventHandler handler.EventHandler
Queue workqueue.RateLimitingInterface
Predicates []predicate.Predicate
}
// OnAdd creates CreateEvent and calls Create on EventHandler.
func (e EventHandler) OnAdd(obj interface{}) {
c := event.CreateEvent{}
// Pull Object out of the object
if o, ok := obj.(client.Object); ok {
c.Object = o
} else {
log.Error(nil, "OnAdd missing Object",
"object", obj, "type", fmt.Sprintf("%T", obj))
return
}
for _, p := range e.Predicates {
if !p.Create(c) {
return
}
}
// Invoke create handler
e.EventHandler.Create(c, e.Queue)
}
EventHandler为一个接口,有EnqueueRequestForObject、Funcs、EnqueueRequestForOwner、enqueueRequestsFromMapFunc四个实现类。以EnqueueRequestForObject为例,其create方法为:
// Create implements EventHandler.
func (e *EnqueueRequestForObject) Create(evt event.CreateEvent, q workqueue.RateLimitingInterface) {
if evt.Object == nil {
enqueueLog.Error(nil, "CreateEvent received with no metadata", "event", evt)
return
}
q.Add(reconcile.Request{NamespacedName: types.NamespacedName{
Name: evt.Object.GetName(),
Namespace: evt.Object.GetNamespace(),
}})
}
所以Reconcile协调执行的数据对象,实际是通过Informer中的EventHandler入队的。
kubebuilder等脚手架框架解析
利用kubebuilder、operator-sdk等框架,可以快速生成相应资源对象的controller代码。接下来,以kubebuilder为例,对controller代码逻辑进行解析。
一个完整的controller启动逻辑包含以下步骤:
1) 在main.go启动函数中,会定义一个controllerManager对象。
mgr, err := ctrl.NewManager(ctrl.GetConfigOrDie(), ctrl.Options{
Scheme: scheme,
MetricsBindAddress: metricsAddr,
Port: 9443,
HealthProbeBindAddress: probeAddr,
LeaderElection: enableLeaderElection,
LeaderElectionID: "9a82ee0d.my.domain",
CertDir: "dir",
...
})
2)通过SetUpWithManager()方法,注册每种资源对象的controller到controllerManager对象中。
if err = (&controllers.AppServiceReconciler{
Client: mgr.GetClient(),
Scheme: mgr.GetScheme(),
}).SetupWithManager(mgr); err != nil {
setupLog.Error(err, "unable to create controller", "controller", "AppService")
os.Exit(1)
}
3)启动controllerManager,也即启动对应资源对象的controller。
if err := mgr.Start(ctrl.SetupSignalHandler()); err != nil {
setupLog.Error(err, "problem running manager")
os.Exit(1)
}
主要的代码逻辑在于SetUpWithManager()和mgr.Start()这两个方法中。
// SetupWithManager sets up the controller with the Manager.
func (r *AppServiceReconciler) SetupWithManager(mgr ctrl.Manager) error {
return ctrl.NewControllerManagedBy(mgr).
For(&appexamplecomv1.AppService{}).
Complete(r)
}
Builder
ctrl.NewControllerManagedBy(mgr)会返回一个builder对象。
NewControllerManagedBy = builder.ControllerManagedBy
func ControllerManagedBy(m manager.Manager) *Builder {
return &Builder{mgr: m}
}
builder为controller的构造器,其结构定义为:
type Builder struct {
forInput ForInput
ownsInput []OwnsInput
watchesInput []WatchesInput
mgr manager.Manager
globalPredicates []predicate.Predicate
ctrl controller.Controller
ctrlOptions controller.Options
name string
}
ctrlOptions指定构建controller的一些配置,主要是Reconciler。forInput指定被协调的对象本身,通过build.For()进行设置。ownsInput指定被协调监听的子对象资源,通过build.Owns()进行设置。watchesInput能够自定义EventHandler处理逻辑,通过build.Watches()进行设置。所以,kubebuilder生成的controller默认只会对协调的对象本身进行调协。
type WatchesInput struct {
src source.Source
eventhandler handler.EventHandler
predicates []predicate.Predicate
objectProjection objectProjection
}
builder.Complete()会调用Builder.Build()进行构造。Build()包含doController()和doWatch()这两个重要方法。
DoController()
doController通过资源对象的 GVK 来获取 Controller 的名称,最后通过一个 newController 函数来实例化Controller。
controllerName, err := blder.getControllerName(gvk, hasGVK)
blder.ctrl, err = newController(controllerName, blder.mgr, ctrlOptions)
newContrller为controller.New的别名,方法为:func New(name string, mgr manager.Manager, options Options) (Controller, error) { c, err := NewUnmanaged(name, mgr, options) if err != nil { return nil, err }
// Add the controller as a Manager components
return c, mgr.Add(c)
}
c, err := NewUnmanaged(name, mgr, options)初始化Controller实例,Controller 实例化完成后,又通过 mgr.Add(c) 函数将控制器添加到 Manager 中去进行管理。controllerManager 的 Add 函数传递的是一个 Runnable 参数,Runnable 是一个接口,用来表示可以启动的一个组件,而恰好 Controller 实际上就实现了这个接口的 Start 函数,所以可以通过 Add 函数来添加 Controller 实例。
DoWatch()
DoWatch实现比较简单,就是调用controller.watch来注册EventHandler事件。DoWatch方法会调用controller.Watch()方法来注册EventHandler。可以看到对于forInput这类资源,默认的EventHandler为EnqueueRequestForObject,对于ownsInput这类资源,默认的EventHandler为EnqueueRequestForOwner,这两类handler已在上文提到过,均实现了Create()、Update()、Delete()等方法,能够将被调协的资源对象入队。
func (blder *Builder) doWatch() error {
// Reconcile type
typeForSrc, err := blder.project(blder.forInput.object, blder.forInput.objectProjection)
if err != nil {
return err
}
src := &source.Kind{Type: typeForSrc}
hdler := &handler.EnqueueRequestForObject{}
allPredicates := append(blder.globalPredicates, blder.forInput.predicates...)
if err := blder.ctrl.Watch(src, hdler, allPredicates...); err != nil {
return err
}
// Watches the managed types
for _, own := range blder.ownsInput {
typeForSrc, err := blder.project(own.object, own.objectProjection)
if err != nil {
return err
}
src := &source.Kind{Type: typeForSrc}
hdler := &handler.EnqueueRequestForOwner{
OwnerType: blder.forInput.object,
IsController: true,
}
allPredicates := append([]predicate.Predicate(nil), blder.globalPredicates...)
allPredicates = append(allPredicates, own.predicates...)
if err := blder.ctrl.Watch(src, hdler, allPredicates...); err != nil {
return err
}
}
// Do the watch requests
for _, w := range blder.watchesInput {
allPredicates := append([]predicate.Predicate(nil), blder.globalPredicates...)
allPredicates = append(allPredicates, w.predicates...)
// If the source of this watch is of type *source.Kind, project it.
if srckind, ok := w.src.(*source.Kind); ok {
typeForSrc, err := blder.project(srckind.Type, w.objectProjection)
if err != nil {
return err
}
srckind.Type = typeForSrc
}
if err := blder.ctrl.Watch(w.src, w.eventhandler, allPredicates...); err != nil {
return err
}
}
return nil
}
watchesInput这类资源需要自己实现EventHandler,使用类似以下方式实现相应功能。根据之前的结论,controller中调协的资源对象来自于queue,而queue中的数据是通过EventHandler的Create、Update、Delete等处理逻辑进行入队的。因此这时controller的处理顺序为:EventHandler中定义的逻辑->入队->Reconcile。
func (r *AppServiceReconciler) Reconcile(ctx context.Context, req ctrl.Request) (ctrl.Result, error) {
klog.Infof("开始Reconcile逻辑")
...
return ctrl.Result{}, nil
}
// SetupWithManager sets up the controller with the Manager.
func (r *AppServiceReconciler) SetupWithManager(mgr ctrl.Manager) error {
return ctrl.NewControllerManagedBy(mgr).
Named("appServiceController").
Watches(
&source.Kind{
Type: &appexamplecomv1.AppService{},
},
handler.Funcs{
CreateFunc: func(createEvent event.CreateEvent, limitingInterface workqueue.RateLimitingInterface) {
klog.Infof("createFunc")
limitingInterface.Add(reconcile.Request{NamespacedName: types.NamespacedName{
Name: createEvent.Object.GetName(),
Namespace: createEvent.Object.GetNamespace(),
}})
},
UpdateFunc: func(updateEvent event.UpdateEvent, limitingInterface workqueue.RateLimitingInterface) {
klog.Infof("updateFunc")
},
DeleteFunc: func(deleteEvent event.DeleteEvent, limitingInterface workqueue.RateLimitingInterface) {
klog.Infof("deleteFunc")
},
}).
Complete(r)
}
上述代码只有在Create时进行了入队处理,因此只有在创建资源时会进入Reconcile的逻辑。
Manager.Start()
在注册controller到manager后,需要使用mgr.Start(ctrl.SetupSignalHandler())来启动manager。之前说过,注册Controller时调用DoController方法中的mgr.Add()将controller已runnable的形式添加到了Manager。Manager.start()正是调用了cm.runnables的start方法,也即controller.start()来启动controller。
func (cm *controllerManager) Start(ctx context.Context) (err error) {
...
if err := cm.runnables.Webhooks.Start(cm.internalCtx); err != nil {
if !errors.Is(err, wait.ErrWaitTimeout) {
return err
}
}
// Start and wait for caches.
if err := cm.runnables.Caches.Start(cm.internalCtx); err != nil {
if !errors.Is(err, wait.ErrWaitTimeout) {
return err
}
}
// Start the non-leaderelection Runnables after the cache has synced.
if err := cm.runnables.Others.Start(cm.internalCtx); err != nil {
if !errors.Is(err, wait.ErrWaitTimeout) {
return err
}
}
...
}