前言
如何利用 android.arch.lifecycle 包提供的类来控制数据、监听器等的 lifecycle。同时,LiveData 与 ViewModel 的 lifecycle 也依赖于 Lifecycle 框架;
今天我们就来聊聊lifecycle的实现原理,来一波分析
一、为什么要引进Lifecycle?
1、没有引进Lifecycle做法
- 在处理Activity或者Fragment组件的生命周期相关时,不可避免会遇到这样的问题;
- 在Activity的onCreate()中初始化某些成员(比如MVP架构中的Presenter,或者AudioManager、MediaPlayer等),然后在onStop中对这些成员进行对应处理,在onDestroy中释放这些资源,这样导致我们的代码也许会像这样;
class MyPresenter{
public MyPresenter() {
}
void create() {
//do something
}
void destroy() {
//do something
}
}
class MyActivity extends AppCompatActivity {
private MyPresenter presenter;
public void onCreate(...) {
presenter= new MyPresenter ();
presenter.create();
}
public void onDestroy() {
super.onDestroy();
presenter.destory();
}
}
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代码没有问题,关键问题是,实际生产环境中 ,这样的代码会非常复杂,你最终会有太多的类似调用并且会导致 onCreate() 和 onDestroy() 方法变的非常臃肿;
2、引进Lifecycle做法
Lifecycle 是一个类,它持有关于组件(如 Activity 或 Fragment)生命周期状态的信息,并且允许其他对象观察此状态;
代码如下:
Prestener继承LifecycleObserver接口
public interface IPresenter extends LifecycleObserver {
@OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
void onCreate(@NotNull LifecycleOwner owner);
@OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
void onDestroy(@NotNull LifecycleOwner owner);
@OnLifecycleEvent(Lifecycle.Event.ON_ANY)
void onLifecycleChanged(@NotNull LifecycleOwner owner,
@NotNull Lifecycle.Event event);
}
public class BasePresenter implements IPresenter {
private static final String TAG = "com.qingmei2.module.base.BasePresenter";
@Override
public void onLifecycleChanged(@NotNull LifecycleOwner owner, @NotNull Lifecycle.Event event) {
}
@Override
public void onCreate(@NotNull LifecycleOwner owner) {
Log.d("tag", "BasePresenter.onCreate" + this.getClass().toString());
}
@Override
public void onDestroy(@NotNull LifecycleOwner owner) {
Log.d("tag", "BasePresenter.onDestroy" + this.getClass().toString());
}
}
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直接将我想要观察到Presenter的生命周期事件都列了出来,然后封装到BasePresenter 中,这样每一个BasePresenter 的子类都能感知到Activity容器对应的生命周期事件,并在子类重写的方法中,对应相应行为
在Activity/Fragment容器中添加Observer
public class MainActivity extends AppCompatActivity {
private IPresenter mPresenter;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Log.d("tag", "onCreate" + this.getClass().toString());
setContentView(R.layout.activity_main);
mPresenter = new MainPresenter(this);
getLifecycle().addObserver(mPresenter);//添加LifecycleObserver
}
@Override
protected void onDestroy() {
Log.d("tag", "onDestroy" + this.getClass().toString());
super.onDestroy();
}
}
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每当Activity发生了对应的生命周期改变,Presenter就会执行对应事件注解的方法
二、Lifecycle原理层层深入分析
在Activity 获取 Lifecycle,实际上是通过Activity的父类 ComponentActvitiy 获取,父类实现了 LifecycleOwner 接口,就能获取 Lifecycle ,最后注册 LifecycleObserver 就能拿到生命周期回调了
1、 onCreate
在ComponentActvitiy的 onCreate 方法里面可以看到 ReportFragment 的创建。
/* ComponentActvitiy */
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
...
ReportFragment.injectIfNeededIn(this);
...
}
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2、 getLifecycle方法
/* ComponentActvitiy */
private final LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
@NonNull
@Override
public Lifecycle getLifecycle() {
return mLifecycleRegistry;
}
Life
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3、 Lifecycle.Event
Lifecycle.Event 是个枚举类,这里的生命周期 Event 并不是Fragment的,在后面的生命周期处理时会用上的。
public enum Event {
ON_CREATE,
ON_START,
ON_RESUME,
ON_PAUSE,
ON_STOP,
ON_DESTROY,
ON_ANY;
...
}
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4、 ReportFragment的创建
ReportFragment 是一个 没有界面的Fragment,如果有了解过Glide原理的同学,应该也知道这个方法,就是通过看不见的Fragment,来感知生命周期,让使用者无需考虑生命周期的问题。
在SDK29以上的版本 使用的是 LifecycleCallbacks.registerIn(activity)。
/* ReportFragment */
public static void injectIfNeededIn(Activity activity) {
if (Build.VERSION.SDK_INT >= 29) {
// On API 29+, we can register for the correct Lifecycle callbacks directly
LifecycleCallbacks.registerIn(activity);
}
// Prior to API 29 and to maintain compatibility with older versions of
// ProcessLifecycleOwner (which may not be updated when lifecycle-runtime is updated and
// need to support activities that don't extend from FragmentActivity from support lib),
// use a framework fragment to get the correct timing of Lifecycle events
android.app.FragmentManager manager = activity.getFragmentManager();
if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
// Hopefully, we are the first to make a transaction.
manager.executePendingTransactions();
}
}
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5、 LifecycleCallbacks.registerIn(activity)
LifecycleCallbacks 实现了 Application.ActivityLifecycleCallbacks接口,在SDK29以上的生命周期分发是由Application 分发的,activity注册就能回调。
大名鼎鼎的LeakCanary在监听Activity生命周期,也是使用
Application.ActivityLifecycleCallbacks。
@RequiresApi(29)
static class LifecycleCallbacks implements Application.ActivityLifecycleCallbacks {
static void registerIn(Activity activity) {
activity.registerActivityLifecycleCallbacks(new LifecycleCallbacks());
}
...
@Override
public void onActivityPostCreated(@NonNull Activity activity,
@Nullable Bundle savedInstanceState) {
dispatch(activity, Lifecycle.Event.ON_CREATE);
}
...
}
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6、 ReportFragment.dispatch 版本兼容
如果SDK版本小于29,ReportFragment的各个生命周期方法里,会调用 dispatch 方法。
比如 onActivityCreated。
反正无论是使用 LifecycleCallbacks.registerIn(activity),还是 Fragment 的生命周期回调,最后都会dispatch。
@Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
dispatchCreate(mProcessListener);
dispatch(Lifecycle.Event.ON_CREATE);
}
private void dispatch(@NonNull Lifecycle.Event event) {
if (Build.VERSION.SDK_INT < 29) {
// Only dispatch events from ReportFragment on API levels prior
// to API 29. On API 29+, this is handled by the ActivityLifecycleCallbacks
// added in ReportFragment.injectIfNeededIn
dispatch(getActivity(), event);
}
}
static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {
if (activity instanceof LifecycleRegistryOwner) {
((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
return;
}
if (activity instanceof LifecycleOwner) {
Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
if (lifecycle instanceof LifecycleRegistry) {
((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
}
}
}
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7、 Lifecycle.State
State只有5个但是生命周期可是不止5个,所以Google他们设计时,就创建流程正着走,销毁流程就反正走。
Lifecycle.State
/* Lifecycle.State */
public enum State {
DESTROYED,
INITIALIZED,
CREATED,
STARTED,
RESUMED;
public boolean isAtLeast(@NonNull State state) {
return compareTo(state) >= 0;
}
}
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8、 handleLifecycleEvent
LifecycleRegistryOwner 也是继承 LifecycleOwner,所以他们最后都会执行 LifecycleRegistry 的 handleLifecycleEvent 方法。
就是把 Lifecycle.Event处理一下,转化成 Lifecycle.State
/* Lifecycle.Event */
@NonNull
public State getTargetState() {
switch (this) {
case ON_CREATE:
case ON_STOP:
return State.CREATED;
case ON_START:
case ON_PAUSE:
return State.STARTED;
case ON_RESUME:
return State.RESUMED;
case ON_DESTROY:
return State.DESTROYED;
case ON_ANY:
break;
}
throw new IllegalArgumentException(this + " has no target state");
}
Lifecycle.State 继续往下传,先用 mState 保存,再 sync 方法处理。
/* LifecycleRegistry */
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
enforceMainThreadIfNeeded("handleLifecycleEvent");
moveToState(event.getTargetState());
}
private void moveToState(State next) {
if (mState == next) {
return;
}
//保存state状态
mState = next;
if (mHandlingEvent || mAddingObserverCounter != 0) {
mNewEventOccurred = true;
// we will figure out what to do on upper level.
return;
}
mHandlingEvent = true;
sync();
mHandlingEvent = false;
}
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9、 sync
这里利用上一个方法保存的mState,用于比较,判断是正向执行还是反向执行生命周期
/* LifecycleRegistry */
private void sync() {
//这是弱引用包装过的LifecycleOwner
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) {
throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
+ "garbage collected. It is too late to change lifecycle state.");
}
while (!isSynced()) {
mNewEventOccurred = false;
// no need to check eldest for nullability, because isSynced does it for us.
//上一个方法保存的mState,跟组件之前的的mState对比
if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
//返向执行流程
backwardPass(lifecycleOwner);
}
Map.Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
if (!mNewEventOccurred && newest != null
&& mState.compareTo(newest.getValue().mState) > 0) {
//正向执行流程
forwardPass(lifecycleOwner);
}
}
mNewEventOccurred = false;
}
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10、 forwardPass
反向的逻辑差不多,只是执行 backwardPass ,先转换Stata,最后执行 observer.dispatchEvent。
这里又把 Lifecycle.State 转回 Lifecycle.Event,然后给观察者分发出去。
/* Lifecycle.Event */
@Nullable
public static Event upFrom(@NonNull State state) {
switch (state) {
case INITIALIZED:
return ON_CREATE;
case CREATED:
return ON_START;
case STARTED:
return ON_RESUME;
default:
return null;
}
}
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转换 Event.upFrom ,发送 observer.dispatchEvent。
/* LifecycleRegistry */
private void forwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Map.Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
mObserverMap.iteratorWithAdditions();
while (ascendingIterator.hasNext() && !mNewEventOccurred) {
Map.Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
ObserverWithState observer = entry.getValue();
while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
pushParentState(observer.mState);
//转化
final Event event = Event.upFrom(observer.mState);
if (event == null) {
throw new IllegalStateException("no event up from " + observer.mState);
}
//发送
observer.dispatchEvent(lifecycleOwner, event);
popParentState();
}
}
}
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11、 发送生命周期状态
ObserverWithState 发送出 Lifecycle.Event ,至此就结束了,有注册订阅关系的地方就能收到
static class ObserverWithState {
State mState;
LifecycleEventObserver mLifecycleObserver;
ObserverWithState(LifecycleObserver observer, State initialState) {
mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
mState = initialState;
}
/* 分发生命周期状态 */
void dispatchEvent(LifecycleOwner owner, Event event) {
State newState = event.getTargetState();
mState = min(mState, newState);
mLifecycleObserver.onStateChanged(owner, event);
mState = newState;
}
}
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原理比较清晰:Activity/Fragment实现LifecycleOwner接口,通过LifecycleRegistry在对应生命周期分发事件Lifecycle.Event,回调到生命周期观察者LifecycleObserver对应订阅方法

总结
Lifecycle还是有可取之处的,相对于其它架构组件之间的配合,Lifecycle更简单且独立;
LifecycleObserver接口( Lifecycle观察者):实现该接口的类,通过注解的方式,可以通过被LifecycleOwner类的addObserver(LifecycleObserver o)方法注册,被注册后,LifecycleObserver便可以观察到LifecycleOwner的生命周期事件;
LifecycleOwner接口(Lifecycle持有者):实现该接口的类持有生命周期(Lifecycle对象),该接口的生命周期(Lifecycle对象)的改变会被其注册的观察者LifecycleObserver观察到并触发其对应的事件;
Lifecycle(生命周期):和LifecycleOwner不同的是,LifecycleOwner本身持有Lifecycle对象,LifecycleOwner通过其Lifecycle getLifecycle()的接口获取内部Lifecycle对象;
State(当前生命周期所处状态);
Event(当前生命周期改变对应的事件),当Lifecycle发生改变,如进入onCreate,会自动发出ON_CREATE事件;
后面会陆续介绍一些官方架构方面的知识点;
本文转载自微信公众号「Android开发编程」