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今天给大家分享一篇关于 workPool 的文章,这个平时大家应该用的比较多,一起来看下。
原文如下:
工作池是这样一个池子,会创建指定数量的 worker,这些 worker 能获取任务并处理。允许多个任务同时处理,但是需要维持固定数量的 worker 避免系统资源被过度使用。
通常有两种方式创建任务池:
- 一种是预先创建固定数量的 worker;
- 另外一种是当有需要的时候才会创建 worker,当然也会有数量限制;
本文将与大家一起讨论第一种方式。当我们预先知道有许多任务需要同时运行,并且很大概率会用上最大数量的 worker,通常会采用这种方式。
为了演示,我们先创建 Worker 结构体,它获取任务并执行。
- import (
- "fmt"
- )
- // Worker ...
- type Worker struct {
- ID int
- Name string
- StopChan chan bool
- }
- // Start ...
- func (w *Worker) Start(jobQueue chan Job) {
- w.StopChan = make(chan bool)
- successChan := make(chan bool)
- go func() {
- successChan <- true
- for {
- // take job
- job := <-jobQueue
- if job != nil {
- job.Start(w)
- } else {
- fmt.Printf("worker %s to be stopped\n", w.Name)
- w.StopChan <- true
- break
- }
- }
- }()
- // wait for the worker to start
- <-successChan
- }
- // Stop ...
- func (w *Worker) Stop() {
- // wait for the worker to stop, blocking
- _ = <-w.StopChan
- fmt.Printf("worker %s stopped\n", w.Name)
- }
Worker 有一些属性保存当前的状态,另外还声明了两个方法分别用于启动、停止 worker。
在 Start() 方法里,创建了两个 channel 分别用于 worker 的启动和停止。最重要的是 for 循环里面,worker 会一直等待获取 job 并可执行的直到任务队列关闭。
Job 是包含单个方法 Start() 的接口,所以只要实现 Start() 方法就可以有不同类型的 job。
- // Job ...
- type Job interface {
- Start(worker *Worker) error
- }
一旦 Worker 确定之后,接下来就是创建 pool 来管理 workers。
- import (
- "fmt"
- "sync"
- )
- // Pool ...
- type Pool struct {
- Name string
- Size int
- Workers []*Worker
- QueueSize int
- Queue chan Job
- }
- // Initiualize ...
- func (p *Pool) Initialize() {
- // maintain minimum 1 worker
- if p.Size < 1 {
- p.Size = 1
- }
- p.Workers = []*Worker{}
- for i := 1; i <= p.Size; i++ {
- worker := &Worker{
- ID: i - 1,
- Name: fmt.Sprintf("%s-worker-%d", p.Name, i-1),
- }
- p.Workers = append(p.Workers, worker)
- }
- // maintain min queue size as 1
- if p.QueueSize < 1 {
- p.QueueSize = 1
- }
- p.Queue = make(chan Job, p.QueueSize)
- }
- // Start ...
- func (p *Pool) Start() {
- for _, worker := range p.Workers {
- worker.Start(p.Queue)
- }
- fmt.Println("all workers started")
- }
- // Stop ...
- func (p *Pool) Stop() {
- close(p.Queue) // close the queue channel
- var wg sync.WaitGroup
- for _, worker := range p.Workers {
- wg.Add(1)
- go func(w *Worker) {
- defer wg.Done()
- w.Stop()
- }(worker)
- }
- wg.Wait()
- fmt.Println("all workers stopped")
- }
Pool 包含 worker 切片和用于保存 job 的队列。worker 的数量在初始化的时候是可以自定义。
关键点在 Stop() 的逻辑,当它被调用时,会先关闭 job 队列,worker 便会从 job 队列读到 nil,接着就会关闭对应的 worker。接着在 for 循环里,等待 worker 并发地停止直到最后一个 worker 停止。
为了演示整体逻辑,下面的例子展示了一个仅仅输出值的 job。
- import "fmt"
- func main() {
- pool := &Pool{
- Name: "test",
- Size: 5,
- QueueSize: 20,
- }
- pool.Initialize()
- pool.Start()
- defer pool.Stop()
- for i := 1; i <= 100; i++ {
- job := &PrintJob{
- Index: i,
- }
- pool.Queue <- job
- }
- }
- // PrintJob ...
- type PrintJob struct {
- Index int
- }
- func (pj *PrintJob) Start(worker *Worker) error {
- fmt.Printf("job %s - %d\n", worker.Name, pj.Index)
- return nil
- }
如果你看了上面的代码逻辑,就会发现很简单,创建了有 5 个 worker 的工作池并且 job 队列的大小是 20。
接着,模拟 job 创建和处理过程:一旦 job 被创建就会 push 到任务队列里,等待着的 worker 便会从队列里取出 job 并处理。
类似下面这样的输出:
- all workers started
- job test-worker-3 - 4
- job test-worker-3 - 6
- job test-worker-3 - 7
- job test-worker-3 - 8
- job test-worker-3 - 9
- job test-worker-3 - 10
- job test-worker-3 - 11
- job test-worker-3 - 12
- job test-worker-3 - 13
- job test-worker-3 - 14
- job test-worker-3 - 15
- job test-worker-3 - 16
- job test-worker-3 - 17
- job test-worker-3 - 18
- job test-worker-3 - 19
- job test-worker-3 - 20
- worker test-worker-3 to be stopped
- job test-worker-4 - 5
- job test-worker-0 - 1
- worker test-worker-3 stopped
- job test-worker-2 - 3
- worker test-worker-2 to be stopped
- worker test-worker-2 stopped
- worker test-worker-4 to be stopped
- worker test-worker-4 stopped
- worker test-worker-0 to be stopped
- worker test-worker-0 stopped
- job test-worker-1 - 2
- worker test-worker-1 to be stopped
- worker test-worker-1 stopped
- all workers stopped
via:https://www.pixelstech.net/article/1611483826-Demo-on-creating-worker-pool-in-GoLang
作者:sonic0002