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1. 前言
Fragment真是一个非常老的家伙,它的第一条提交记录是在2010年,而最近的一条记录则是在2021年6月11号,足足11岁了,但是它却老当益壮,在Jetpack中大放异彩,Navigation组件就是基于Fragment的一个跳转组件,Google的单Activity项目结构就是一个Activity和多个Fragment项目结构。多年以来,一提到Fragment,大家脑海中的第一印象可能还停留在平板应用开发中了,它曾经在手机项目中高频使用Fragment的机会还真没那么多。一方面是因为手机项目一般都是多Activity结构实现的,不会涉及到那么多的Fragment使用,另一方面,Fragment也比Activity复杂,相比之下使用有点麻烦,甚至是痛苦,不好定位问题,所以在技术选型时,能避则避。它太难用了,以至于Square团队的Piwai大神(LeakCanary的作者)在2014年发表了一篇倡导反对使用Fragment的文章。不管怎么样,这么多年过去了,Android团队也一直没有放弃对Fragment的支持,甚至在Jetpack中,Fragment开始扮演越来越重要的角色了,最近关于Navigation的倡导使用越来越多了,加上我参与了一个平板项目,所以对Fragment主流程源码进行了一次全面的研究。收获颇多,相信将来对Navigation研究定是大有裨益。
2. 创建Fragment
根据官方文档,写一个简单的Demo。简单了解Fragment的使用。
2.1 新建一个Fragment类
- class ExampleFragment extends Fragment {
- public ExampleFragment() {
- super(R.layout.example_fragment);
- }
- }
2.2 把Fragment添加到Activity上
把Fragment添加到Activity上可以通过xml文件和代码编程两种方式实现。本文只介绍第二种实现方式。
- <!-- res/layout/example_activity.xml -->
- <androidx.fragment.app.FragmentContainerView
- xmlns:android="http://schemas.android.com/apk/res/android"
- android:id="@+id/fragment_container_view"
- android:layout_width="match_parent"
- android:layout_height="match_parent" />
- public class ExampleActivity extends AppCompatActivity {
- public ExampleActivity() {
- super(R.layout.example_activity);
- }
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- if (savedInstanceState == null) {
- getSupportFragmentManager().beginTransaction()
- .setReorderingAllowed(true)
- .add(R.id.fragment_container_view, ExampleFragment.class, null)
- .commit();
- }
- }
- }
我们可以看到,主要是通过FragmentManager来将Fragment添加到fragment_container_view对应的布局中,Demo是蛮简单的,模板代码,网上拷贝一下就能用。但是FragmentManager、Transaction、commit()分别是什么意思,还有待深入探究一番。
3. 深入理解Fragment原理
3.1 Fragment本质是什么
3.1.1 Fragment本质是View
从前面的DEMO我们看到,Fragment会add到FragmentContainerView上面,能被添加到ViewGroup的组件,一定也是View或者ViewGroup。有源码为证:
- //androidx.fragment.app.Fragment.java
- ViewGroup mContainer;
- // The View generated for this fragment.
- View mView;
那么既然如此,何必大费周章呢,直接用View来替代Fragment不就好了,addView()、removeView()使用起来更简单直观。
「当然了Fragment本质是View但是又不仅限于此,」 在真实的项目中,界面往往很复杂,业务逻辑也很复杂,往往需要处理各种UI状态变化,比如:增加一组View,替换一组View,删除一组View,还需要和Activity协作。总之,如果让开发者自己去实现这一套逻辑,恐怕比使用Fragment要麻烦的多吧。尽管Fragment看起来蛮复杂的,但是还是远比我们自己去实现相同功能简单的多。
3.1.2 Fragment本质不仅限于View
Fragment作为一个View可以被添加到Activity的布局中去。但是他更强大,还有以下几个特性:
- 处理生命周期,比Activity生命周期还要复杂
- 通过FragmentTransaction操作多个Fragment
- 通过FragmentManager维护一个回退栈,回退到上一个FragmentTransaction操作的界面
- //androidx.fragment.app.Fragment.java
- static final int INITIALIZING = -1; // Not yet attached.
- static final int ATTACHED = 0; // Attached to the host.
- static final int CREATED = 1; // Created.
- static final int VIEW_CREATED = 2; // View Created.
- static final int AWAITING_EXIT_EFFECTS = 3; // Downward state, awaiting exit effects
- static final int ACTIVITY_CREATED = 4; // Fully created, not started.
- static final int STARTED = 5; // Created and started, not resumed.
- static final int AWAITING_ENTER_EFFECTS = 6; // Upward state, awaiting enter effects
- static final int RESUMED = 7; // Created started and resumed.
从代码我们可以看出,有8种状态。分为两类,View相关的以及和Activity状态相关的。后文会详细介绍,此处点到为止。
3.2 FragmentTransaction
3.2.1 FragmentTransaction概述
软件工程中有一门叫数据库的课程,数据库中有一个叫"事务"的概念,它表示多个操作是原子性的,要么一起成功,要么一起失败,典型的例子就是转账,张三给李四转账100元这么一个事务,存在两个操作,从张三的账户中扣除100元,给李四的账户增加100元。因为有了事务,不会存在只有某一个操作成功,而另一个操作失败的情况,否则后果不堪设想。
在Android中SharedPreference也有commit方法。
- SharedPreferences sharedPreferences= getSharedPreferences("data",Context.MODE_PRIVATE);
- SharedPreferences.Editor editor = sharedPreferences.edit();
- editor.putString("name", “Tom”);
- editor.putInt("age", 28);
- editor.putBoolean("marrid",false);
- editor.commit();
上述功能,一次提交做了三件事情,putString,putInt,putBoolean。
而FragmentTransaction和SharedPreference类似。它可以同时操作多个Fragment。
假设有布局文件如下:
- <LinearLayout android:orientation="vertical">
- <ViewGroup1>
- <Fragment1 />
- </ViewGroup1>
- <ViewGroup2>
- <Fragment2 />
- </ViewGroup2>
- <ViewGroup3>
- <Fragment3 />
- </ViewGroup3>
- </LinearLayout>
假设我们想在ViewGroup1上增加Fragment1,ViewGroup2上用Fragment2替换掉,把ViewGroup3上的Fragment移除掉。
伪代码如下:
- getSupportFragmentManager().beginTransaction()
- .setReorderingAllowed(true)
- .add(ViewGroup1, Fragment1.class, null)
- .replace(ViewGroup2,Fragment2.class,null)
- .remove(Fragment3)
- .commit();
问:这三个操作我为什么要放到一个事务中呢?我连续执行这三个操作不行吗?
答:有些场景下可以,有些场景下不可以。涉及到回退栈的时候,是否放到事务中,按返回键会有很大的区别。我们把上述三个操作分别命名为OP1、OP2、OP3。如果调用了FragmentTransaction.addToBackStack(),「三个操作放到事务中时,」 按返回键时会执行与OP1、OP2、OP3相反的操作,即ViewGroup1、ViewGroup2、ViewGroup3同时恢复到处理事务之前的状态。「如果三个操作不放到事务中时,」 则会依次恢复 ViewGroup3、ViewGroup2、ViewGroup1的状态
3.2.2 FragmentTransaction源码分析
3.2.2.1 支持的操作OP_CMD
- //FragmentTransaction.java
- static final int OP_NULL = 0;
- static final int OP_ADD = 1;
- static final int OP_REPLACE = 2;
- static final int OP_REMOVE = 3;
- static final int OP_HIDE = 4;
- static final int OP_SHOW = 5;
- static final int OP_DETACH = 6;
- static final int OP_ATTACH = 7;
- static final int OP_SET_PRIMARY_NAV = 8;
- static final int OP_UNSET_PRIMARY_NAV = 9;
- static final int OP_SET_MAX_LIFECYCLE = 10;
挑几个一眼就能看懂的。
- OP_ADD表示增加Fragment
- OP_REPLACE表示替换某个ViewGroup上的Fragment
- OP_REMOVE删除Fragment
- OP_HIDE隐藏Fragment,等同于View.setVisibility(View.GONE)
- OP_SHOW显示Fragment,等同于View.setVisibility(View.VISIBLE)
- OP_DETACH detach Fragment
- OP_ATTACH attach Fragment
对应的方法分别是:
- //FragmentTransaction.java
- public FragmentTransaction add(@NonNull Fragment fragment, @Nullable String tag) {
- doAddOp(0, fragment, tag, OP_ADD);
- return this;
- }
- public FragmentTransaction replace(@IdRes int containerViewId, @NonNull Fragment fragment) {
- return replace(containerViewId, fragment, null);
- }
- public FragmentTransaction remove(@NonNull Fragment fragment) {
- addOp(new Op(OP_REMOVE, fragment));
- return this;
- }
3.2.2.2 OP类
- public abstract class FragmentTransaction {
- ArrayList<Op> mOps = new ArrayList<>();
- static final class Op {
- int mCmd;
- Fragment mFragment;
- int mEnterAnim;
- int mExitAnim;
- int mPopEnterAnim;
- int mPopExitAnim;
- Lifecycle.State mOldMaxState;
- Lifecycle.State mCurrentMaxState;
- Op() {
- }
- Op(int cmd, Fragment fragment) {
- this.mCmd = cmd;
- this.mFragment = fragment;
- this.mOldMaxState = Lifecycle.State.RESUMED;
- this.mCurrentMaxState = Lifecycle.State.RESUMED;
- }
- Op(int cmd, @NonNull Fragment fragment, Lifecycle.State state) {
- this.mCmd = cmd;
- this.mFragment = fragment;
- this.mOldMaxState = fragment.mMaxState;
- this.mCurrentMaxState = state;
- }
- }
- }
从源码中我们可以看到,FragmentTransaction中有ArrayList
3.2.2.3 FragmentTransaction.commit()方法
- //FragmentTransaction.java
- public abstract class FragmentTransaction {
- public abstract int commit();
- }
我们看到commit()方法是个抽象方法。它由BackStackRecord类实现。
- final class BackStackRecord extends FragmentTransaction implements
- FragmentManager.BackStackEntry, FragmentManager.OpGenerator {
- @Override
- public int commit() {
- return commitInternal(false);
- }
- }
3.3 BackStackRecord
3.3.1 BackStackRecord概述
BackStackRecord是FragmentTransaction的子类,表示它支持同时操作多个Fragment。同时,顾名思义,它会被放到BackStack(回退栈)中。回退栈定义在FragmentManager中,是一个ArrayList集合。
- //FragmentManager.java
- ArrayList<BackStackRecord> mBackStack;
一言以蔽之,BackStackRecord支持事务操作,同时又会被放入到回退栈中
3.3.2 BackStackRecord commit流程
- int commitInternal(boolean allowStateLoss) {
- if (mCommitted) throw new IllegalStateException("commit already called");
- if (FragmentManager.isLoggingEnabled(Log.VERBOSE)) {
- Log.v(TAG, "Commit: " + this);
- LogWriter logw = new LogWriter(TAG);
- PrintWriter pw = new PrintWriter(logw);
- dump(" ", pw);
- pw.close();
- }
- mCommitted = true;
- if (mAddToBackStack) {
- mIndex = mManager.allocBackStackIndex();
- } else {
- mIndex = -1;
- }
- mManager.enqueueAction(this, allowStateLoss);
- return mIndex;
- }
该方法最主要的就是调用了FragmentManager.enqueueAction方法
3.4 FragmentManager
3.4.1 FragmentManager概述
从前文,我们知道,对多个Fragment的操作会被记录到FragmentTransaction中,最终调用FragmentManager.enqueueAction方法,真正执行Fragment操作。
3.4.2 操作调用流程
「1. FragmentManager.enqueueAction()」
- void enqueueAction(@NonNull OpGenerator action, boolean allowStateLoss) {
- if (!allowStateLoss) {
- if (mHost == null) {
- if (mDestroyed) {
- throw new IllegalStateException("FragmentManager has been destroyed");
- } else {
- throw new IllegalStateException("FragmentManager has not been attached to a "
- + "host.");
- }
- }
- checkStateLoss();
- }
- synchronized (mPendingActions) {
- if (mHost == null) {
- if (allowStateLoss) {
- // This FragmentManager isn't attached, so drop the entire transaction.
- return;
- }
- throw new IllegalStateException("Activity has been destroyed");
- }
- mPendingActions.add(action);
- scheduleCommit();
- }
- }
「该方法最终调用到scheduleCommit()方法」
「2. FragmentManager.scheduleCommit()」
- void scheduleCommit() {
- synchronized (mPendingActions) {
- boolean postponeReady =
- mPostponedTransactions != null && !mPostponedTransactions.isEmpty();
- boolean pendingReady = mPendingActions.size() == 1;
- if (postponeReady || pendingReady) {
- mHost.getHandler().removeCallbacks(mExecCommit);
- mHost.getHandler().post(mExecCommit);
- updateOnBackPressedCallbackEnabled();
- }
- }
- }
「该方法最终通过Handler执行mExecCommit」
「3. FragmentManager.mExecCommit」
- private Runnable mExecCommit = new Runnable() {
- @Override
- public void run() {
- execPendingActions(true);
- }
- };
「该方法最终调用execPendingActions」
「4. FragmentManager.execPendingActions()」
- boolean execPendingActions(boolean allowStateLoss) {
- ensureExecReady(allowStateLoss);
- boolean didSomething = false;
- while (generateOpsForPendingActions(mTmpRecords, mTmpIsPop)) {
- mExecutingActions = true;
- try {
- removeRedundantOperationsAndExecute(mTmpRecords, mTmpIsPop);
- } finally {
- cleanupExec();
- }
- didSomething = true;
- }
- updateOnBackPressedCallbackEnabled();
- doPendingDeferredStart();
- mFragmentStore.burpActive();
- return didSomething;
- }
「重点关注removeRedundantOperationsAndExecute(mTmpRecords, mTmpIsPop)」
「5. FragmentManager.removeRedundantOperationsAndExecute()」
- private void removeRedundantOperationsAndExecute(@NonNull ArrayList<BackStackRecord> records,
- @NonNull ArrayList<Boolean> isRecordPop) {
- }
「方法比较长省略代码,最终调用executeOpsTogether」
「6. FragmentManager.executeOpsTogether」
- private void executeOpsTogether(@NonNull ArrayList<BackStackRecord> records,
- @NonNull ArrayList<Boolean> isRecordPop, int startIndex, int endIndex) {
- }
「方法比较长省略代码,最终调用executeOps方法」
「7. FragmentManager.executeOps()」
- private static void executeOps(@NonNull ArrayList<BackStackRecord> records,
- @NonNull ArrayList<Boolean> isRecordPop, int startIndex, int endIndex) {
- for (int i = startIndex; i < endIndex; i++) {
- final BackStackRecord record = records.get(i);
- final boolean isPop = isRecordPop.get(i);
- if (isPop) {
- record.bumpBackStackNesting(-1);
- // Only execute the add operations at the end of
- // all transactions.
- boolean moveToState = i == (endIndex - 1);
- record.executePopOps(moveToState);
- } else {
- record.bumpBackStackNesting(1);
- record.executeOps();
- }
- }
- }
「该方法分为两种情况,入栈和出栈,对应commit()和FragmentManager.popBackStack()操作。」
「8. FragmentManager.executeOps()」
- void executeOps() {
- final int numOps = mOps.size();
- for (int opNum = 0; opNum < numOps; opNum++) {
- final Op op = mOps.get(opNum);
- final Fragment f = op.mFragment;
- if (f != null) {
- f.setPopDirection(false);
- f.setNextTransition(mTransition);
- f.setSharedElementNames(mSharedElementSourceNames, mSharedElementTargetNames);
- }
- switch (op.mCmd) {
- case OP_ADD:
- f.setAnimations(op.mEnterAnim, op.mExitAnim, op.mPopEnterAnim, op.mPopExitAnim);
- mManager.setExitAnimationOrder(f, false);
- mManager.addFragment(f);
- break;
- case OP_REMOVE:
- f.setAnimations(op.mEnterAnim, op.mExitAnim, op.mPopEnterAnim, op.mPopExitAnim);
- mManager.removeFragment(f);
- break;
- case OP_HIDE:
- f.setAnimations(op.mEnterAnim, op.mExitAnim, op.mPopEnterAnim, op.mPopExitAnim);
- mManager.hideFragment(f);
- break;
- case OP_SHOW:
- f.setAnimations(op.mEnterAnim, op.mExitAnim, op.mPopEnterAnim, op.mPopExitAnim);
- mManager.setExitAnimationOrder(f, false);
- mManager.showFragment(f);
- break;
- case OP_DETACH:
- f.setAnimations(op.mEnterAnim, op.mExitAnim, op.mPopEnterAnim, op.mPopExitAnim);
- mManager.detachFragment(f);
- break;
- case OP_ATTACH:
- f.setAnimations(op.mEnterAnim, op.mExitAnim, op.mPopEnterAnim, op.mPopExitAnim);
- mManager.setExitAnimationOrder(f, false);
- mManager.attachFragment(f);
- break;
- case OP_SET_PRIMARY_NAV:
- mManager.setPrimaryNavigationFragment(f);
- break;
- case OP_UNSET_PRIMARY_NAV:
- mManager.setPrimaryNavigationFragment(null);
- break;
- case OP_SET_MAX_LIFECYCLE:
- mManager.setMaxLifecycle(f, op.mCurrentMaxState);
- break;
- default:
- throw new IllegalArgumentException("Unknown cmd: " + op.mCmd);
- }
- if (!mReorderingAllowed && op.mCmd != OP_ADD && f != null) {
- if (!FragmentManager.USE_STATE_MANAGER) {
- mManager.moveFragmentToExpectedState(f);
- }
- }
- }
- if (!mReorderingAllowed && !FragmentManager.USE_STATE_MANAGER) {
- // Added fragments are added at the end to comply with prior behavior.
- mManager.moveToState(mManager.mCurState, true);
- }
- }
「该方法做了两件事,其一:根据OP.mCmd,操作FragmentManager对应的方法,该步骤并不会真正执行操作,也只是做记录操作,其二:调用mManager.moveToState(mManager.mCurState, true)」
「最终会调用到mManager.moveToState(Fragment f, int newState)方法,它是Fragment框架中真正核心方法」
3.5 FragmentManager的核心方法void moveToState(Fragment f, int newState)
作为核心方法,并没有放在3.4章节中,只是为了突出它的核心地位。
- void moveToState(@NonNull Fragment f, int newState) {
- FragmentStateManager fragmentStateManager = mFragmentStore.getFragmentStateManager(f.mWho);
- if (fragmentStateManager == null) {
- // Ideally, we only call moveToState() on active Fragments. However,
- // in restoreSaveState() we can call moveToState() on retained Fragments
- // just to clean them up without them ever being added to mActive.
- // For these cases, a brand new FragmentStateManager is enough.
- fragmentStateManager = new FragmentStateManager(mLifecycleCallbacksDispatcher,
- mFragmentStore, f);
- // Only allow this FragmentStateManager to go up to CREATED at the most
- fragmentStateManager.setFragmentManagerState(Fragment.CREATED);
- }
- // When inflating an Activity view with a resource instead of using setContentView(), and
- // that resource adds a fragment using the <fragment> tag (i.e. from layout and in layout),
- // the fragment will move to the VIEW_CREATED state before the fragment manager
- // moves to CREATED. So when moving the fragment manager moves to CREATED and the
- // inflated fragment is already in VIEW_CREATED we need to move new state up from CREATED
- // to VIEW_CREATED. This avoids accidentally moving the fragment back down to CREATED
- // which would immediately destroy the Fragment's view. We rely on computeExpectedState()
- // to pull the state back down if needed.
- if (f.mFromLayout && f.mInLayout && f.mState == Fragment.VIEW_CREATED) {
- newState = Math.max(newState, Fragment.VIEW_CREATED);
- }
- newState = Math.min(newState, fragmentStateManager.computeExpectedState());
- if (f.mState <= newState) {
- // If we are moving to the same state, we do not need to give up on the animation.
- if (f.mState < newState && !mExitAnimationCancellationSignals.isEmpty()) {
- // The fragment is currently being animated... but! Now we
- // want to move our state back up. Give up on waiting for the
- // animation and proceed from where we are.
- cancelExitAnimation(f);
- }
- switch (f.mState) {
- case Fragment.INITIALIZING:
- if (newState > Fragment.INITIALIZING) {
- fragmentStateManager.attach();
- }
- // fall through
- case Fragment.ATTACHED:
- if (newState > Fragment.ATTACHED) {
- fragmentStateManager.create();
- }
- // fall through
- case Fragment.CREATED:
- // We want to unconditionally run this anytime we do a moveToState that
- // moves the Fragment above INITIALIZING, including cases such as when
- // we move from CREATED => CREATED as part of the case fall through above.
- if (newState > Fragment.INITIALIZING) {
- fragmentStateManager.ensureInflatedView();
- }
- if (newState > Fragment.CREATED) {
- fragmentStateManager.createView();
- }
- // fall through
- case Fragment.VIEW_CREATED:
- if (newState > Fragment.VIEW_CREATED) {
- fragmentStateManager.activityCreated();
- }
- // fall through
- case Fragment.ACTIVITY_CREATED:
- if (newState > Fragment.ACTIVITY_CREATED) {
- fragmentStateManager.start();
- }
- // fall through
- case Fragment.STARTED:
- if (newState > Fragment.STARTED) {
- fragmentStateManager.resume();
- }
- }
- } else if (f.mState > newState) {
- switch (f.mState) {
- case Fragment.RESUMED:
- if (newState < Fragment.RESUMED) {
- fragmentStateManager.pause();
- }
- // fall through
- case Fragment.STARTED:
- if (newState < Fragment.STARTED) {
- fragmentStateManager.stop();
- }
- // fall through
- case Fragment.ACTIVITY_CREATED:
- if (newState < Fragment.ACTIVITY_CREATED) {
- if (isLoggingEnabled(Log.DEBUG)) {
- Log.d(TAG, "movefrom ACTIVITY_CREATED: " + f);
- }
- if (f.mView != null) {
- // Need to save the current view state if not
- // done already.
- if (mHost.onShouldSaveFragmentState(f) && f.mSavedViewState == null) {
- fragmentStateManager.saveViewState();
- }
- }
- }
- // fall through
- case Fragment.VIEW_CREATED:
- if (newState < Fragment.VIEW_CREATED) {
- FragmentAnim.AnimationOrAnimator anim = null;
- if (f.mView != null && f.mContainer != null) {
- // Stop any current animations:
- f.mContainer.endViewTransition(f.mView);
- f.mView.clearAnimation();
- // If parent is being removed, no need to handle child animations.
- if (!f.isRemovingParent()) {
- if (mCurState > Fragment.INITIALIZING && !mDestroyed
- && f.mView.getVisibility() == View.VISIBLE
- && f.mPostponedAlpha >= 0) {
- anim = FragmentAnim.loadAnimation(mHost.getContext(),
- f, false, f.getPopDirection());
- }
- f.mPostponedAlpha = 0;
- // Robolectric tests do not post the animation like a real device
- // so we should keep up with the container and view in case the
- // fragment view is destroyed before we can remove it.
- ViewGroup container = f.mContainer;
- View view = f.mView;
- if (anim != null) {
- FragmentAnim.animateRemoveFragment(f, anim,
- mFragmentTransitionCallback);
- }
- container.removeView(view);
- if (FragmentManager.isLoggingEnabled(Log.VERBOSE)) {
- Log.v(FragmentManager.TAG, "Removing view " + view + " for "
- + "fragment " + f + " from container " + container);
- }
- // If the local container is different from the fragment
- // container, that means onAnimationEnd was called, onDestroyView
- // was dispatched and the fragment was already moved to state, so
- // we should early return here instead of attempting to move to
- // state again.
- if (container != f.mContainer) {
- return;
- }
- }
- }
- // If a fragment has an exit animation (or transition), do not destroy
- // its view immediately and set the state after animating
- if (mExitAnimationCancellationSignals.get(f) == null) {
- fragmentStateManager.destroyFragmentView();
- }
- }
- // fall through
- case Fragment.CREATED:
- if (newState < Fragment.CREATED) {
- if (mExitAnimationCancellationSignals.get(f) != null) {
- // We are waiting for the fragment's view to finish animating away.
- newState = Fragment.CREATED;
- } else {
- fragmentStateManager.destroy();
- }
- }
- // fall through
- case Fragment.ATTACHED:
- if (newState < Fragment.ATTACHED) {
- fragmentStateManager.detach();
- }
- }
- }
- if (f.mState != newState) {
- if (isLoggingEnabled(Log.DEBUG)) {
- Log.d(TAG, "moveToState: Fragment state for " + f + " not updated inline; "
- + "expected state " + newState + " found " + f.mState);
- }
- f.mState = newState;
- }
- }
该方法是整个Fragment框架中的核心方法,它会根据目标state和Fragment当前的state「一步一步的升级或降级」Fragment的State。「最终回调到Fragment的相关生命周期方法。」 至此整个commit方法的调用链条就分析完毕了。
由于篇幅有限,mManager.moveToState(Fragment f, int newState)我将新写一篇文章,专门「图解」一番。「其实LifeCycle组件的State变化也是类似的,一步一步升级或降级」。