自动扫雷一般分为两种,一种是读取内存数据,而另一种是通过分析图片获得数据,并通过模拟鼠标操作,这里我用的是第二种方式。
一、准备工作
1.扫雷游戏
我是win10,没有默认的扫雷,所以去扫雷网下载
2.python 3
我的版本是 python 3.6.1
3.python的第三方库
win32api,win32gui,win32con,Pillow,numpy,opencv
可通过 pip install --upgrade SomePackage 来进行安装
注意:有的版本是下载pywin32,但是有的要把pywin32升级到最高并自动下载了pypiwin32,具体情况每个python版本可能都略有不同
我给出我的第三方库和版本仅供参考
二、关键代码组成
1.找到游戏窗口与坐标
- #扫雷游戏窗口
- class_name = "TMain"
- title_name = "Minesweeper Arbiter "
- hwnd = win32gui.FindWindow(class_name, title_name)
- #窗口坐标
- left = 0
- top = 0
- right = 0
- bottom = 0
- if hwnd:
- print("找到窗口")
- left, top, right, bottom = win32gui.GetWindowRect(hwnd)
- #win32gui.SetForegroundWindow(hwnd)
- print("窗口坐标:")
- print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom))
- else:
- print("未找到窗口")
2.锁定并抓取雷区图像
- #锁定雷区坐标
- #去除周围功能按钮以及多余的界面
- #具体的像素值是通过QQ的截图来判断的
- left += 15
- top += 101
- right -= 15
- bottom -= 42
- #抓取雷区图像
- rect = (left, top, right, bottom)
- img = ImageGrab.grab().crop(rect)
3.各图像的RGBA值
- #数字1-8 周围雷数
- #0 未被打开
- #ed 被打开 空白
- #hongqi 红旗
- #boom 普通雷
- #boom_red 踩中的雷
- rgba_ed = [(225, (192, 192, 192)), (31, (128, 128, 128))]
- rgba_hongqi = [(54, (255, 255, 255)), (17, (255, 0, 0)), (109, (192, 192, 192)), (54, (128, 128, 128)), (22, (0, 0, 0))]
- rgba_0 = [(54, (255, 255, 255)), (148, (192, 192, 192)), (54, (128, 128, 128))]
- rgba_1 = [(185, (192, 192, 192)), (31, (128, 128, 128)), (40, (0, 0, 255))]
- rgba_2 = [(160, (192, 192, 192)), (31, (128, 128, 128)), (65, (0, 128, 0))]
- rgba_3 = [(62, (255, 0, 0)), (163, (192, 192, 192)), (31, (128, 128, 128))]
- rgba_4 = [(169, (192, 192, 192)), (31, (128, 128, 128)), (56, (0, 0, 128))]
- rgba_5 = [(70, (128, 0, 0)), (155, (192, 192, 192)), (31, (128, 128, 128))]
- rgba_6 = [(153, (192, 192, 192)), (31, (128, 128, 128)), (72, (0, 128, 128))]
- rgba_8 = [(149, (192, 192, 192)), (107, (128, 128, 128))]
- rgba_boom = [(4, (255, 255, 255)), (144, (192, 192, 192)), (31, (128, 128, 128)), (77, (0, 0, 0))]
- rgba_boom_red = [(4, (255, 255, 255)), (144, (255, 0, 0)), (31, (128, 128, 128)), (77, (0, 0, 0))]
4.扫描雷区图像保存至一个二维数组map
- #扫描雷区图像
- def showmap():
- img = ImageGrab.grab().crop(rect)
- for y in range(blocks_y):
- for x in range(blocks_x):
- this_image = img.crop((x * block_width, y * block_height, (x + 1) * block_width, (y + 1) * block_height))
- if this_image.getcolors() == rgba_0:
- map[y][x] = 0
- elif this_image.getcolors() == rgba_1:
- map[y][x] = 1
- elif this_image.getcolors() == rgba_2:
- map[y][x] = 2
- elif this_image.getcolors() == rgba_3:
- map[y][x] = 3
- elif this_image.getcolors() == rgba_4:
- map[y][x] = 4
- elif this_image.getcolors() == rgba_5:
- map[y][x] = 5
- elif this_image.getcolors() == rgba_6:
- map[y][x] = 6
- elif this_image.getcolors() == rgba_8:
- map[y][x] = 8
- elif this_image.getcolors() == rgba_ed:
- map[y][x] = -1
- elif this_image.getcolors() == rgba_hongqi:
- map[y][x] = -4
- elif this_image.getcolors() == rgba_boom or this_image.getcolors() == rgba_boom_red:
- global gameover
- gameover = 1
- break
- #sys.exit(0)
- else:
- print("无法识别图像")
- print("坐标")
- print((y,x))
- print("颜色")
- print(this_image.getcolors())
- sys.exit(0)
- #print(map)
5.扫雷算法
这里我采用的最基础的算法
1.首先点出一个点
2.扫描所有数字,如果周围空白+插旗==数字,则空白均有雷,右键点击空白插旗
3.扫描所有数字,如果周围插旗==数字,则空白均没有雷,左键点击空白
4.循环2、3,如果没有符合条件的,则随机点击一个白块
- #插旗
- def banner():
- showmap()
- for y in range(blocks_y):
- for x in range(blocks_x):
- if 1 <= map[y][x] and map[y][x] <= 5:
- boom_number = map[y][x]
- block_white = 0
- block_qi = 0
- for yy in range(y-1,y+2):
- for xx in range(x-1,x+2):
- if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
- if not (yy == y and xx == x):if map[yy][xx] == 0:
- block_white += 1
- elif map[yy][xx] == -4:
- block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1, y + 2):
- for xx in range(x - 1, x + 2):
- if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
- if not (yy == y and xx == x):
- if map[yy][xx] == 0:
- win32api.SetCursorPos([left+xx*block_width, top+yy*block_height])
- win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0)
- win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0)
- showmap()
- #点击白块
- def dig():
- showmap()
- iscluck = 0
- for y in range(blocks_y):
- for x in range(blocks_x):
- if 1 <= map[y][x] and map[y][x] <= 5:
- boom_number = map[y][x]
- block_white = 0
- block_qi = 0
- for yy in range(y - 1, y + 2):
- for xx in range(x - 1, x + 2):
- if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
- if not (yy == y and xx == x):
- if map[yy][xx] == 0:
- block_white += 1
- elif map[yy][xx] == -4:
- block_qi += 1if boom_number == block_qi and block_white > 0:for yy in range(y - 1, y + 2):
- for xx in range(x - 1, x + 2):
- if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
- if not(yy == y and xx == x):
- if map[yy][xx] == 0:
- win32api.SetCursorPos([left + xx * block_width, top + yy * block_height])
- win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
- win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
- iscluck = 1
- if iscluck == 0:
- luck()
- #随机点击
- def luck():
- fl = 1
- while(fl):
- randomrandom_x = random.randint(0, blocks_x - 1)
- randomrandom_y = random.randint(0, blocks_y - 1)
- if(map[random_y][random_x] == 0):
- win32api.SetCursorPos([left + random_x * block_width, top + random_y * block_height])
- win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
- win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
- fl = 0
- def gogo():
- win32api.SetCursorPos([left, top])
- win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
- win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
- showmap()
- global gameover
- while(1):
- if(gameover == 0):
- banner()
- banner()
- dig()
- else:
- gameover = 0
- win32api.keybd_event(113, 0, 0, 0)
- win32api.SetCursorPos([left, top])
- win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
- win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)
- showmap()