在Android中可以通过Handler来更新主线程中UI的变化,更新UI只能在主线程中进行更新,而为了让其他线程也能控制UI的变化,Android提供了一种机制Handler、Looper与MessageQueue一同协作来达到其他线程更新UI的目的。
一般我们会在主线程中通过如下方法定义一个Handler
- private Handler mHandler = new Handler() {
- @Override
- public void handleMessage(Message msg) {
- tv.setText("mHandler change UI");
- super.handleMessage(msg);
- }
- };
一般都见不到Looper与MessageQueue的,那么它们都是在哪里调用与如何协作的呢?在主线程不会显式的调用Looper而是会在ActivityThread.main方法中默认调用。
- public static void main(String[] args) {
- Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
- SamplingProfilerIntegration.start();
- // CloseGuard defaults to true and can be quite spammy. We
- // disable it here, but selectively enable it later (via
- // StrictMode) on debug builds, but using DropBox, not logs.
- CloseGuard.setEnabled(false);
- Environment.initForCurrentUser();
- // Set the reporter for event logging in libcore
- EventLogger.setReporter(new EventLoggingReporter());
- // Make sure TrustedCertificateStore looks in the right place for CA certificates
- final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
- TrustedCertificateStore.setDefaultUserDirectory(configDir);
- Process.setArgV0("<pre-initialized>");
- Looper.prepareMainLooper();//创建Looper
- ActivityThread thread = new ActivityThread();
- thread.attach(false);
- if (sMainThreadHandler == null) {
- sMainThreadHandler = thread.getHandler();
- }
- if (false) {
- Looper.myLooper().setMessageLogging(new
- LogPrinter(Log.DEBUG, "ActivityThread"));
- }
- // End of event ActivityThreadMain.
- Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
- Looper.loop();//开启Looper循环
- throw new RuntimeException("Main thread loop unexpectedly exited");
- }
如上代码,调用了Looper.prepareMainLooper()方法,在主线程中创建了一个Looper,不信的话我们再查看该方法做了什么
Looper
prepare
- public static void prepare() {
- prepare(true);
- }
- private static void prepare(boolean quitAllowed) {
- if (sThreadLocal.get() != null) {
- throw new RuntimeException("Only one Looper may be created per thread");
- }
- sThreadLocal.set(new Looper(quitAllowed));//创建Looper并赋给sThreadLocal
- }
- /**
- * Initialize the current thread as a looper, marking it as an
- * application's main looper. The main looper for your application
- * is created by the Android environment, so you should never need
- * to call this function yourself. See also: {@link #prepare()}
- */
- public static void prepareMainLooper() {
- prepare(false);
- synchronized (Looper.class) {
- if (sMainLooper != null) {
- throw new IllegalStateException("The main Looper has already been prepared.");
- }
- sMainLooper = myLooper();
- }
- }
- public static @Nullable Looper myLooper() {
- return sThreadLocal.get();
- }
在prepareMainLooper方法中调用了prepare而通过prepare会发现它其实就是创建了一个Looper,并把它赋给了sThreadLocal。同时可以通过myLooper方法获取当前线程中的Looper。再来看下new Looper(quitAllowed)初始化了什么
- private Looper(boolean quitAllowed) {
- mQueue = new MessageQueue(quitAllowed);
- mThread = Thread.currentThread();
- }
在这里我们终于看到了MessageQueue了,它创建了一个MessageQueue。该消息队列就是用来保存后续的Message。再回到ActivityThread.main方法中,发现它调用了Looper.loop()是用来开启Looper循环的,监听消息队列MessageQueue中的消息。
loop
我们来看下Looper.loop()的源码:
- public static void loop() {
- final Looper me = myLooper();//获取Looper
- if (me == null) {
- throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
- }
- final MessageQueue queue = me.mQueue;//获取消息队列
- // Make sure the identity of this thread is that of the local process,
- // and keep track of what that identity token actually is.
- Binder.clearCallingIdentity();
- final long ident = Binder.clearCallingIdentity();
- for (;;) {
- Message msg = queue.next(); // might block
- if (msg == null) {
- // No message indicates that the message queue is quitting.
- return;
- }
- // This must be in a local variable, in case a UI event sets the logger
- final Printer logging = me.mLogging;
- if (logging != null) {
- logging.println(">>>>> Dispatching to " + msg.target + " " +
- msg.callback + ": " + msg.what);
- }
- final long traceTag = me.mTraceTag;
- if (traceTag != 0) {
- Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
- }
- try {
- msg.target.dispatchMessage(msg);//通过Handler分发消息
- } finally {
- if (traceTag != 0) {
- Trace.traceEnd(traceTag);
- }
- }
- if (logging != null) {
- logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
- }
- // Make sure that during the course of dispatching the
- // identity of the thread wasn't corrupted.
- final long newIdent = Binder.clearCallingIdentity();
- if (ident != newIdent) {
- Log.wtf(TAG, "Thread identity changed from 0x"
- + Long.toHexString(ident) + " to 0x"
- + Long.toHexString(newIdent) + " while dispatching to "
- + msg.target.getClass().getName() + " "
- + msg.callback + " what=" + msg.what);
- }
- msg.recycleUnchecked();
- }
- }
在loop中首先获取了当前所在线程的Looper,同时也获取到了Looper中的MessageQueue,说明Looper已经与当前的线程进行了绑定。在后面开启了一个for的死循环,发现它做的事件是不断的从消息队列中取出消息,***都交给msg.target调用它的dispatchMessage方法,那么target又是什么呢?我们进入Message
Message
- /*package*/ int flags;
- /*package*/ long when;
- /*package*/ Bundle data;
- /*package*/ Handler target;
- /*package*/ Runnable callback;
- // sometimes we store linked lists of these things
- /*package*/ Message next;
发现它就是我们熟悉的Handler,说明***调用的就是Handler中的dispatchMessage方法,对消息的分发处理。这样一来Handler就通过Looper联系上了Looper所绑定的线程,即为主线程。
Handler
- public Handler(Callback callback, boolean async) {
- if (FIND_POTENTIAL_LEAKS) {
- final Class<? extends Handler> klass = getClass();
- if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
- (klass.getModifiers() & Modifier.STATIC) == 0) {
- Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
- klass.getCanonicalName());
- }
- }
- mLooper = Looper.myLooper();
- if (mLooper == null) {
- throw new RuntimeException(
- "Can't create handler inside thread that has not called Looper.prepare()");
- }
- mQueue = mLooper.mQueue;
- mCallback = callback;
- mAsynchronous = async;
- }
通过Handler的初始化,它获取了它所处线程的Looper,同时也获取了Looper中的消息队列。当然如果所处线程的Looper为空的话就会抛出异常,这就解释了为什么在非主线程中创建Handler要分别调用Looper.prepare与Looper.loop而主线程则不需要,因为它默认已经调用了。
dispatchMessage
- public void dispatchMessage(Message msg) {
- if (msg.callback != null) {
- handleCallback(msg);
- } else {
- if (mCallback != null) {
- if (mCallback.handleMessage(msg)) {
- return;
- }
- }
- handleMessage(msg);
- }
- }
- private static void handleCallback(Message message) {
- message.callback.run();
- }
回到前面,对于dispatchMessage的处理,首先判断msg.callback是否为空,这里callback通过上面的Message应该能知道他就是一个Runnable,如果不为空则直接调用Runnable的run方法。否则调用Handler的handleMessage方法.而这个方法相信大家已经很熟悉了,对事件的处理都是在这个方法中执行的。因为通过前面我们已经知道了Handler已经联系上了主线程,所以handleMessage中的处理自然相对于在主线程中进行,自然也能更新UI了。通过这里我们能把Looper比作是一个桥梁,来连接Looper所在的线程与Handler之间的通信,同时管理消息队列MessageQueue中的消息。那么前面的Runnable又是如何不为空的呢?我们使用Handler有两种方法,一种是直接创建一个Handler并且重写它的handleMessage方法,而另一种可以通过Handler.post(Runnable)来使用,这样事件的处理自然就在run方法中实现。
上面介绍了Handler是如何联系上了需要操作的线程与对消息是如何取出与处理的。下面来谈谈消息是如何放入到Looper中的MessageQueue中的。
sendMessageAtTime
通过Handler发送消息的方式很多,例如:sendMessage、sendEmptyMessage与sendMessageDelayed等,其实到***他们调用的都是sendMessageAtTime方法。所以还是来看下sendMessageAtTime方法中的实现。
- public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
- MessageQueue queue = mQueue;
- if (queue == null) {
- RuntimeException e = new RuntimeException(
- this + " sendMessageAtTime() called with no mQueue");
- Log.w("Looper", e.getMessage(), e);
- return false;
- }
- return enqueueMessage(queue, msg, uptimeMillis);
- }
而sendMessageAtTime则就是调用了enqueueMessage操作,看这方法名就知道是入队列操作了。
enqueueMessage
- private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
- msg.target = this;
- if (mAsynchronous) {
- msg.setAsynchronous(true);
- }
- return queue.enqueueMessage(msg, uptimeMillis);
- }
果不其然直接调用了MessageQueue中的queue.enqueueMessage(msg, uptimeMillis)将消息加入消息队列,同时这段代码msg.target = this 将当前的Handler赋给了msg.target,这就是前面所说的Looper.loop方法中调用的Handler。这样就把消息放到了MessageQueue中,进而通过前面所讲的loop来取出消息进行相应的处理,这样就构成了整个对消息进行处理的系统。这也是使用Handler内部所发生的原理。好了Handler、Looper与MessageQueue它们之间的联系基本就是这些了。我也简单画了张图希望有所帮助
总结
来总结下它们之间的流程。首先创建Handler而在Handler所处的线程中必须要有一个Looper,如果在主线程中默认帮我们实现了,其他线程必须调用Looper.prepare来创建Looper同时调用Looper.loop开启对消息的处理。每个Looper中都有一个MessageQueue它是用来存储Message的,Handler通过post或者send..等一系列操作通过Looper将消息放入到消息队列中,而Looper通过开启一个***的循环来一直监听着消息的处理,不断从MessageQueue中取出消息,并交给与当前Looper所绑定的handler的dispatchMessage进行分发,***根据情况调用Runnable的run或者Handler的HandlerMessage方法对消息进行***的处理。