最近开始学Python,感觉挺好玩的,既有脚本语言的灵活性,又有丰富的类库与面向对象的特点,开发起来很方便。
游戏的规则和乒乓球一样,如果妙蛙种子掉地上了就算输,你可以用蓝色的跷跷板弹它,使他不落到地面上。
Game Over后可按任意键继续游戏或选择退出。
代码如下:
- import sys, pygame
- from random import *
- from pygame.locals import *
- from pygame.font import *
- class MyPlayer(pygame.sprite.Sprite):
- def __init__(self, image_file, location, speed):
- pygame.sprite.Sprite.__init__(self)
- self.image = pygame.image.load(image_file)
- self.rect = self.image.get_rect()
- self.rect.left, self.rect.top = location
- self.speed = speed
- self.status = True
- def move(self):
- self.rect = self.rect.move(self.speed)
- if self.rect.left < 0 or self.rect.right > width:
- self.speed[0] = -self.speed[0]
- if self.rect.top < 0:
- self.speed[1] = -self.speed[1]
- if self.rect.bottom > height:
- #Game over
- self.status = False
- class Reflector(pygame.sprite.Sprite):
- def __init__(self, image_file, location, speed):
- pygame.sprite.Sprite.__init__(self)
- self.image = pygame.image.load(image_file)
- self.rect = self.image.get_rect()
- self.rect.left, self.rect.top = location
- self.speed = speed
- def move(self):
- self.rect = self.rect.move(self.speed)
- if self.rect.left < 0 or self.rect.right > width:
- self.speed[0] = -self.speed[0]
- if self.rect.top < 0 or self.rect.bottom > height:
- self.speed[1] = -self.speed[1]
- def animate(players):
- screen.fill([255,255,255])
- for player in players:
- player.move()
- for player in players:
- players.remove(player)
- if pygame.sprite.spritecollide(player,players,False):
- player.speed[0] = -player.speed[0]
- player.speed[1] = -player.speed[1]
- players.add(player)
- player.move()
- screen.blit(player.image,player.rect)
- pygame.display.flip()
- pygame.time.delay(10)
- pygame.init()
- size = width,height = 640,480
- screen = pygame.display.set_mode(size)
- screen.fill([255,255,255])
- pygame.display.set_caption("MiaoWa Game")
- def play():
- img_player = "C:\Users\dswu\Desktop\player.png"
- players = pygame.sprite.Group()
- for row in range(0,1):
- for column in range(0,1):
- playerLocation = [column*250+10,row*250+10]
- playerSpeed = [choice([-2,2]), choice([-2,2])]
- player = MyPlayer(img_player, playerLocation, playerSpeed)
- players.add(player)
- img_ref_path = "C:\Users\dswu\Desktop\Reflector.png"
- ref_pos = [0,464]
- ref_speed = [0,0]
- reflector = Reflector(img_ref_path, ref_pos, ref_speed)
- players.add(reflector)
- running = True
- while running:
- key_pressed = pygame.key.get_pressed()
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- game.quit()
- if event.type == KEYDOWN:
- if event.key == K_LEFT:
- ref_speed[0] = -2
- elif event.key == K_RIGHT:
- ref_speed[0] = +2
- animate(players)
- if player.status == False:
- running = False
- final_text = "Game Over!"
- ft_font = pygame.font.Font(None, 100)
- ft_surf = ft_font.render(final_text, 1, (0,0,0))
- screen.blit(ft_surf, [screen.get_width()/2 - ft_surf.get_width()/2, 100])
- tip_text = "Type any key to continue"
- tip_font = pygame.font.Font(None, 50)
- tip_surf = tip_font.render(tip_text, 1, (0,0,0))
- screen.blit(tip_surf, [screen.get_width()/2 - tip_surf.get_width()/2, 200])
- pygame.display.flip()
- keepOn = True
- while keepOn:
- key_pressed = pygame.key.get_pressed()
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- if event.type == KEYDOWN:
- play()
- play()
主要是通过pygame.sprite.Sprite类实现碰撞的监控,通过事件的捕捉及判断实现这种弹力球类的游戏,其中涉及到文字在界面上的显示,游戏中的循环控制,以及重新开始游戏等。
把上面这段代码贴到你的IDLE中,找到下面这两行替换成你机器中的图片路径,按F5就可以运行了。
img_player = "C:\Users\dswu\Desktop\player.png"
img_ref_path = "C:\Users\dswu\Desktop\Reflector.png"
由于比较简单,看看代码运行一下应该就差不多明白了,如果有不明白的地方请给我留言,方便一起学习与进步。
平时都在线,欢迎交流。