俄罗斯方块(Tetris, 俄文:Тетрис)是一款电视游戏机和掌上游戏机游戏,它由俄罗斯人阿列克谢·帕基特诺夫发明,故得此名。
俄罗斯方块的基本规则是移动、旋转和摆放游戏自动输出的各种方块,使之排列成完整的一行或多行并且消除得分。由于上手简单、老少皆宜,从而家喻户晓,风靡世界。
那么,我们的问题来了,学挖掘机技术哪家强?
俄罗斯方块可以说是风靡全世界,老少皆知的一款游戏, 那么我们作为web开发是否可以使用代码简单实现这个小游戏呢?
html代码部分:
<!doctype html>
<html>
<head>
</head>
<body>
<h2 style="background-color:yellow;">博客园:请叫我头头哥</h2>
<div id="box"></div>
<div id="info">
NEXT:
<div id="next"></div>
<div id="text"></div>
</div>
</body>
</html>
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css部分:
body {
background: blue;
font: 25px / 25px ËÎÌå;
}
#box {
float: left;
width: 252px;
border: #999 20px ridge;
color: #9f9;
text-shadow: 2px 3px 1px #0f0;
}
#info {
float: left;
color: #cfc;
padding: 24px;
}
#next {
padding: 8px;
width: 105px;
color: #9f9;
text-shadow: 2px 3px 1px #0f0;
}
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js部分:
var map = eval("[" + Array(23).join("0x801,") + "0xfff]");
var tatris = [[0x6600], [0x2222, 0xf00], [0xc600, 0x2640], [0x6c00, 0x4620], [0x4460, 0x2e0, 0x6220, 0x740], [0x2260, 0xe20, 0x6440, 0x4700], [0x2620, 0x720, 0x2320, 0x2700]];
var char = { x: "\u3000", s: "\u25a0", t: "\u25a1" };
var keycom = { "38": "rotate(1)", "40": "down()", "37": "move(2,1)", "39": "move(0.5,-1)", "32": "0;pause=!pause" };
var dia, pos, bak, run, next, pause = false, info = { speed: 1, lines: 0, score: 0 };
// 开始时间
function start() {
dia = next.d;
bak = pos = {
fk: [],
y: 0,
x: 4,
s: next.s
};
nextdia();
document.getElementById("next").innerHTML = (next.d[next.s % next.d.length] | 0x10000).toString(2).slice(-16).replace(/..../g, "$&<br/>").replace(/1/g, char.t).replace(/0/g, char.x);
document.getElementById("text").innerHTML = "SCORE:" + info.score + "<br/><br/>LINES:" + info.lines + "<br/><br/>SPEED:" + info.speed;
rotate(0);
run = setInterval("pause||down()", ~ ~(Math.pow(1.3, 12 - info.speed) * 30 + 20));
}
// 游戏结束时事件
function over() {
document.onkeydown = null;
// confirm, 是否再来一局
var end = confirm("游戏结束, 是再来一局");
if (end) {
window.location.href = window.location.href;
} else {
alert("骚年,自制力不错!");
}
}
function nextdia() {
next = { d: tatris[~ ~(Math.random() * 7)], s: ~ ~(Math.random() * 4) };
}
function update(t) {
bak = { fk: pos.fk.slice(0), y: pos.y, x: pos.x, s: pos.s };
if (t) return;
for (var i = 0, a2 = ""; i < 22; i++) a2 += map[i].toString(2).slice(1, -1) + "<br/>";
for (var i = 0, n; i < 4; i++)
if (/([^0]+)/.test(bak.fk[i].toString(2).replace(/1/g, char.t)))
a2 = a2.substr(0, n = (bak.y + i + 1) * 15 - RegExp.$_.length - 4) + RegExp.$1 + a2.slice(n + RegExp.$1.length);
document.getElementById("box").innerHTML = a2.replace(/1/g, char.s).replace(/0/g, char.x);
}
function is() {
for (var i = 0; i < 4; i++)
if ((pos.fk[i] & map[pos.y + i]) != 0)
return pos = bak;
}
function rotate(r) {
var f = dia[pos.s = (pos.s + r) % dia.length];
for (var i = 0; i < 4; i++)
pos.fk[i] = (f >> (12 - i * 4) & 15) << pos.x;
update(is());
}
function down() {
++pos.y;
if (is()) {
for (var i = 0, r = 0; i < 4 && pos.y + i < 22; i++)
if ((map[pos.y + i] |= pos.fk[i]) == 0xfff) {
map.splice(pos.y + i, 1), map.unshift(0x801);
++info.lines % 20 == 0 && info.speed++, r++;
}
clearInterval(run);
if (map[1] != 0x801)
return over();
info.score += ~ ~(Math.pow(r, 1.5) * 10) + 2;
start();
}
update();
}
function move(t, k) {
pos.x += k;
for (var i = 0; i < 4; i++)
pos.fk[i] *= t;
update(is());
}
document.onkeydown = function (e) {
eval("pause||" + keycom[(e ? e : event).keyCode]);
};
nextdia();
start();
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实现效果图:
特此声明:所有评论和私信都会在第一时间回复。也欢迎园子的大大们指正错误,共同进步。