当我们的网站需要支持下载大文件时,如果不做控制可能会导致用户在访问下载页面时发生无响应,使得浏览器崩溃。可以参考如下代码来避免这个问题。
- using System;
- namespace WebApplication1
- {
- public partial class DownloadFile : System.Web.UI.Page
- {
- protected void Page_Load(object sender, EventArgs e)
- {
- System.IO.Stream iStream = null;
- // Buffer to read 10K bytes in chunk:
- byte[] buffer = new Byte[10000];
- // Length of the file:
- int length;
- // Total bytes to read.
- long dataToRead;
- // Identify the file to download including its path.
- string filepath = Server.MapPath("/") +"./Files/TextFile1.txt";
- // Identify the file name.
- string filename = System.IO.Path.GetFileName(filepath);
- try
- {
- // Open the file.
- iStream = new System.IO.FileStream(filepath, System.IO.FileMode.Open,
- System.IO.FileAccess.Read, System.IO.FileShare.Read);
- // Total bytes to read.
- dataToRead = iStream.Length;
- Response.Clear();
- Response.ClearHeaders();
- Response.ClearContent();
- Response.ContentType = "text/plain"; // Set the file type
- Response.AddHeader("Content-Length", dataToRead.ToString());
- Response.AddHeader("Content-Disposition", "attachment; filename=" + filename);
- // Read the bytes.
- while (dataToRead > 0)
- {
- // Verify that the client is connected.
- if (Response.IsClientConnected)
- {
- // Read the data in buffer.
- length = iStream.Read(buffer, 0, 10000);
- // Write the data to the current output stream.
- Response.OutputStream.Write(buffer, 0, length);
- // Flush the data to the HTML output.
- Response.Flush();
- buffer = new Byte[10000];
- dataToRead = dataToRead - length;
- }
- else
- {
- // Prevent infinite loop if user disconnects
- dataToRead = -1;
- }
- }
- }
- catch (Exception ex)
- {
- // Trap the error, if any.
- Response.Write("Error : " + ex.Message);
- }
- finally
- {
- if (iStream != null)
- {
- //Close the file.
- iStream.Close();
- }
- Response.End();
- }
- }
- }
- }
关于此代码的几点说明:
1. 将数据分成较小的部分,然后将其移动到输出流以供下载,从而获取这些数据。
2. 根据下载的文件类型来指定 Response.ContentType 。(参考OSChina的这个网址可以找到大部分文件类型的对照表:http://tool.oschina.net/commons)
3. 在每次写完response时记得调用 Response.Flush()
4. 在循环下载的过程中使用 Response.IsClientConnected 这个判断可以帮助程序尽早发现连接是否正常。若不正常,可以及早的放弃下载,以释放所占用的服务器资源。
5. 在下载结束后,需要调用 Response.End() 来保证当前线程可以在最后被终止掉。