Android系统采用OpenGL绘制3D图形,使用skia来绘制二维图形;OpenGL源码位于:
frameworks/native/opengl
frameworks/base/opengl
本文简单介绍OpenGL库的加载过程。OpenGL以动态库的方式提供,因此在使用OpenGL的接口函数绘图前,需要加载OpenGL库,并得到接口函数指针。函数EGLBoolean egl_init_drivers()就是负责OpenGL库的加载。
cpp代码
- EGLBoolean egl_init_drivers() {
- EGLBoolean res;
- pthread_mutex_lock(&sInitDriverMutex);
- res = egl_init_drivers_locked();
- pthread_mutex_unlock(&sInitDriverMutex);
- return res;
- }
为保证多线程访问的安全性,使用线程锁来放完另一个接口函数egl_init_drivers_locked
cpp代码
- static EGLBoolean egl_init_drivers_locked() {
- if (sEarlyInitState) {
- // initialized by static ctor. should be set here.
- return EGL_FALSE;
- }
- // 得到Loader对象实例
- Loader& loader(Loader::getInstance());
- //加载EGL库
- egl_connection_t* cnx = &gEGLImpl;
- if (cnx->dso == 0) {
- cnx->hooks[egl_connection_t::GLESv1_INDEX]
- =&gHooks[egl_connection_t::GLESv1_INDEX];
- cnx->hooks[egl_connection_t::GLESv2_INDEX]
- =&gHooks[egl_connection_t::GLESv2_INDEX];
- cnx->dso = loader.open(cnx);
- }
- return cnx->dso ? EGL_TRUE : EGL_FALSE;
- }
函数首先定义指针cnx指向全局变量gEGLImpl,并且将cnx的域hooks指向gHooks,最后通过loader对象的open函数打开EGL动态库,因此最后从EGL库中加载的接口函数指针都保存到了变量gEGLImpl和gHooks中了。
frameworks\native\opengl\libs\EGL\Loader.cpp
cpp代码
- Loader::Loader()
- {
- char line[256];
- char tag[256];
- /* Special case for GLES emulation 针对模拟器处理*/
- if (checkGlesEmulationStatus() == 0) {
- ALOGD("Emulator without GPU support detected. ""Fallback to software
- renderer.");
- mDriverTag.setTo("android");
- return;
- }
- /*打开/system/lib/egl/egl.cfg文件 */
- FILE* cfg = fopen("/system/lib/egl/egl.cfg", "r");
- if (cfg == NULL) {
- //如果打开失败,mDriverTag ="android"
- ALOGD("egl.cfg not found, using default config");
- mDriverTag.setTo("android");
- } else {//否则读取文件内容
- while (fgets(line, 256, cfg)) {
- int dpy, impl;
- if (sscanf(line, "%u %u %s", &dpy, &impl, tag) == 3) {
- // /system/lib/egl/egl.cfg文件内容为:0 1 mali
- if (tag != String8("android")) {
- mDriverTag = tag; //mDriverTag = "mali"
- }
- }
- }
- fclose(cfg);
- }
- }
如果/system/lib/egl/egl.cfg文件不存在,则默认配置为0 0 android,否则就读取/system/lib/egl/egl.cfg文件内容,内容定义如下:
因此变量dpy=0, impl = 1, tag = mali
cpp代码
- void* Loader::open(egl_connection_t* cnx)
- {
- void* dso;
- driver_t* hnd = 0;
- char const* tag = mDriverTag.string();//tag="mali"
- if (tag) {
- //加载GLES库函数
- dso = load_driver("GLES", tag, cnx, EGL | GLESv1_CM | GLESv2);
- if (dso) {
- hnd = new driver_t(dso);
- } else {//如果加载GLES库失败,则加载EGL,GLESv1_CM,GLESv2三个库
- dso = load_driver("EGL", tag, cnx, EGL);
- if (dso) {//只有EGL库加载成功,才加载GLESv1_CM,GLESv2库
- hnd = new driver_t(dso);
- // TODO: make this more automated
- hnd->set(load_driver("GLESv1_CM", tag, cnx, GLESv1_CM), GLESv1_CM );
- hnd->set(load_driver("GLESv2", tag, cnx, GLESv2), GLESv2 );
- }
- }
- }
- return (void*)hnd;
- }
这个函数首先去加载/system/lib/egl/libGLES_mali.so,如果加载成功,那么对EGL | GLESv1_CM | GLESv2三个函数库,进行初始化。如果加载不成功,那么就加载 libEGL_mali.so,libGLESv1_CM_mali.so,libGLESv2_mali.so这三个库,/system/lib /egl目录下的库如下:
由于libGLES_mali.so库不存在,因此最终加载的是libEGL_mali.so,libGLESv1_CM_mali.so,libGLESv2_mali.so三个库
cpp代码
- void *Loader::load_driver(const char* kind, const char *tag,
- egl_connection_t* cnx, uint32_t mask)
- {
- char driver_absolute_path[PATH_MAX];
- const char* const search1 = "/vendor/lib/egl/lib%s_%s.so";
- const char* const search2 = "/system/lib/egl/lib%s_%s.so";
- //首先从/vendor/lib/egl/目录下查找对应的库,如果该目录下没有,则查找/system/lib/egl/目录
- snprintf(driver_absolute_path, PATH_MAX, search1, kind, tag);
- //driver_absolute_path="/vendor/lib/egl/libEGL_mali.so"
- //driver_absolute_path="/vendor/lib/egl/libGLESv1_CM_mali.so"
- //driver_absolute_path="/vendor/lib/egl/libGLESv2_mali.so"
- //判断该路径下的动态库是否可以访问
- if (access(driver_absolute_path, R_OK)) {
- snprintf(driver_absolute_path, PATH_MAX, search2, kind, tag);
- //driver_absolute_path="/system/lib/egl/libEGL_mali.so"
- //driver_absolute_path="/system/lib/egl/libGLESv1_CM_mali.so"
- //driver_absolute_path="/system/lib/egl/libGLESv2_mali.so"
- if (access(driver_absolute_path, R_OK)) {
- return 0;
- }
- }
- //打开so动态库到cnx->egl中
- void* dso = dlopen(driver_absolute_path, RTLD_NOW | RTLD_LOCAL);
- if (dso == 0) {
- const char* err = dlerror();
- ALOGE("load_driver(%s): %s", driver_absolute_path, err?err:"unknown");
- return 0;
- }
- ALOGD("loaded %s", driver_absolute_path);
- //从动态库中加载EGL函数库到cnx->egl中,EGL库函数定义在egl_names数组中
- if (mask & EGL) {
- //读取动态库中eglGetProcAddress函数指针
- getProcAddress = (getProcAddressType)dlsym(dso, "eglGetProcAddress");
- ALOGE_IF(!getProcAddress, "can't find eglGetProcAddress() in %s",
- driver_absolute_path);
- #ifdef SYSTEMUI_PBSIZE_HACK
- #warning "SYSTEMUI_PBSIZE_HACK enabled"
- /*
- * Here we adjust the PB size from its default value to 512KB which
- * is the minimum acceptable for the systemui process.
- */
- const char *cmdline = getProcessCmdline();
- if (strstr(cmdline, "systemui")) {
- void *imgegl = dlopen("/vendor/lib/libIMGegl.so", RTLD_LAZY);
- if (imgegl) {
- unsigned int *PVRDefaultPBS =(unsigned int *)dlsym(imgegl,
- "PVRDefaultPBS");
- if (PVRDefaultPBS) {
- ALOGD("setting default PBS to 512KB, was %d KB", *PVRDefaultPBS /
- 1024);
- *PVRDefaultPBS = 512*1024;
- }
- }
- }
- #endif
- egl_t* egl = &cnx->egl;
- __eglMustCastToProperFunctionPointerType* curr =
- (__eglMustCastToProperFunctionPointerType*)egl;
- /*定义指向egl_names数组的指针
- * char const * const egl_names[] = {
- * #include "egl_entries.in"
- * NULL
- * };
- * 文件frameworks/native/opengl/libs/EGL/egl_entries.in声明了EGL库中的所有函数
- */
- char const * const * api = egl_names;
- //遍历数组egl_names,将数组中定义的函数指针保存到cnx->egl中
- while (*api) {
- char const * name = *api;
- //根据函数名称从动态库EGL中取得函数指针
- __eglMustCastToProperFunctionPointerType f =
- (__eglMustCastToProperFunctionPointerType)dlsym(dso, name);
- if (f == NULL) {
- //如果在动态库中查找不到该函数指针,则使用getProcAddress函数来获取
- f = getProcAddress(name);
- if (f == NULL) {//如果依然得不到该函数指针,则设置为0
- f = (__eglMustCastToProperFunctionPointerType)0;
- }
- }
- *curr++ = f;
- api++;
- }
- }
- //char const * const gl_names[] = {
- // #include "entries.in"
- // NULL
- //};
- //从动态库中加载GLESv1_CM函数库到cnx->hooks[egl_connection_t::GLESv1_INDEX]->gl中,GLESv1_CM库函数定义在gl_names数组中
- if (mask & GLESv1_CM) {
- init_api(dso, gl_names,(__eglMustCastToProperFunctionPointerType*)
- &cnx->hooks[egl_connection_t::GLESv1_INDEX]->gl,
- getProcAddress);
- }
- //从动态库中加载GLESv2函数库到cnx->hooks[egl_connection_t::GLESv2_INDEX]->gl中,GLESv2库函数定义在gl_names数组中
- if (mask & GLESv2) {
- init_api(dso, gl_names,(__eglMustCastToProperFunctionPointerType*)
- &cnx->hooks[egl_connection_t::GLESv2_INDEX]->gl,
- getProcAddress);
- }
- return dso;
- }
该函数就是从动态库libEGL_mali.so中查询egl_names数组,即frameworks/native/opengl/libs/EGL /egl_entries.in文件中声明的接口函数,及从动态库libGLESv1_CM_mali.so,libGLESv2_mali.so中查询 gl_names数组,即frameworks/native/opengl/libs/entries.in文件中声明的接口函数,函数声明如下:
cpp代码
- void Loader::init_api(void* dso, char const * const * api,
- __eglMustCastToProperFunctionPointerType* curr,
- getProcAddressType getProcAddress)
- {
- const ssize_t SIZE = 256;
- char scrap[SIZE];
- while (*api) {
- char const * name = *api;
- //根据函数名称从动态库中查找函数指针
- __eglMustCastToProperFunctionPointerType f =
- (__eglMustCastToProperFunctionPointerType)dlsym(dso, name);
- if (f == NULL) {
- //使用eglGetProcAddress()得到指定函数指针
- f = getProcAddress(name);
- }
- if (f == NULL) {
- //将函数名称去掉后缀OES
- ssize_t index = ssize_t(strlen(name)) - 3;
- if ((index>0 && (index
- strncpy(scrap, name, index);
- scrap[index] = 0;
- f = (__eglMustCastToProperFunctionPointerType)dlsym(dso, scrap);
- }
- }
- if (f == NULL) {
- //将函数名称增加后缀OES
- ssize_t index = ssize_t(strlen(name)) - 3;
- if (index>0 && strcmp(name+index, "OES")) {
- snprintf(scrap, SIZE, "%sOES", name);
- f = (__eglMustCastToProperFunctionPointerType)dlsym(dso, scrap);
- }
- }
- if (f == NULL) {
- f = (__eglMustCastToProperFunctionPointerType)gl_unimplemented;
- if (!strcmp(name, "glInsertEventMarkerEXT")) {
- f = (__eglMustCastToProperFunctionPointerType)gl_noop;
- } else if (!strcmp(name, "glPushGroupMarkerEXT")) {
- f = (__eglMustCastToProperFunctionPointerType)gl_noop;
- } else if (!strcmp(name, "glPopGroupMarkerEXT")) {
- f = (__eglMustCastToProperFunctionPointerType)gl_noop;
- }
- }
- *curr++ = f;
- api++;
- }
- }
load_driver函数所做的工作:首先通过dlopen加载/system/lib/egl/libGLES_mali.so库,然后从 /system/lib/egl/libGLES_mali.so库中提取EGL的各个API函数的地址放到cnx->egl中,从 libGLES_mali.so获取GLESv1_CM的API保存到cnx->hooks[GLESv1_INDEX]->gl中,从 libGLES_mali.so获取GLESv1_CM的API保存到cnx->hooks[GLESv2_INDEX]->gl。提取 EGLAPI地址的方法是首先通过dlsym函数获得一个获取函数地址的函数eglGetProcAddress的地址,然后遍历EGL的API所在文件 frameworks/base/opengl/libs/EGL/egl_entries.in。先通过dlsym获取各个API地址,如果返回 NULL再利用eglGetProcAddress去获得,如果依旧为空就把函数地址赋值为0;提取GLESv1_CM和GLESv1_CM库中函数地址 方法和提取EGL差不多,只是他们的函数文件保存在frameworks/base/opengl/libs/entries.in中。还有它们把函数地 址复制给了cnx->hooks[GLESv1_INDEX]->gl和 cnx->hooks[GLESv2_INDEX]->gl。