在Android游戏开发中,我们可能经常要像PC操作一样在屏幕上双击。对于屏幕双击操作,Android 1.6版本以前并没有提供完善的手势识别类,Android 1.5的SDK中提供了android.view.GestureDetector.OnDoubleTapListener,但经测试无法正常工作,不知是何原因。最终我们的解决方案如下面的代码:
- public class TouchLayout extends RelativeLayout {
- public Handler doubleTapHandler = null;
- protected long lastDown = -1;
- public final static long DOUBLE_TIME = 500;
- public TouchLayout(Context context) {
- super(context);
- }
- public TouchLayout(Context context, AttributeSet attrs) {
- super(context, attrs);
- }
- public TouchLayout(Context context, AttributeSet attrs, int defStyle) {
- super(context, attrs, defStyle);
- }
- public boolean onTouchEvent(MotionEvent event) {
- this.handleEvent(event);
- if (event.getAction() == MotionEvent.ACTION_DOWN) {
- long nowDown = System.currentTimeMillis();
- if (nowDown - lastDown < DOUBLE_TIME)
- {
- if (doubleTapHandler != null)
- doubleTapHandler.sendEmptyMessage(-1);
- } else {
- lastDown = nowDown;
- }
- }
- return true;
- }
- protected void handleEvent(MotionEvent event) {
- switch (event.getAction()) {
- case MotionEvent.ACTION_DOWN:
- //Do sth 这里处理即可
- break;
- case MotionEvent.ACTION_UP:
- //Do sth
- break;
- }
- }
- }