第七回主要讲熊撞到奖品之后,奖品消失
预期达到的效果:http://www.html5china.com/html5games/mogu/index6.html
简单说下原理:
给奖品加上一个存是否被撞过的属性hit,默认值为false。当奖品撞到的时候。改变hit的值为true。描绘奖品的时候判断hit值是否有没撞到,被撞到的话就不描绘
一、给奖品加hit属性
- //定义奖品数组Prizes和对象Prize,继承游戏对象GameObject
- var prizes = new Array();
- function Prize() {};
- Prize.prototype = new GameObject();//继承游戏对象GameObject
- Prize.prototype.row = 0;//奖品行位置
- Prize.prototype.col = 0;//奖品列位置
- Prize.prototype.hit = false;//是否被撞过
二、熊撞到奖品事件
- //撞到奖品
- function HasAnimalHitPrize()
- {
- //取出所有奖品
- for(var x=0; x<prizes.length; x++)
- {
- var prize = prizes[x];
- //假如没有碰撞过
- if(!prize.hit)
- {
- //判断碰撞
- if(CheckIntersect(prize, animal, 0))
- {
- prize.hit = true;
- //熊反弹下沉
- verticalSpeed = speed;
- }
- }
- }
- }
三、在描绘奖品函数中加如判断是否有被碰撞 if(!prize.hit) ,没被撞过,则描绘出来
- //撞到奖品
- function HasAnimalHitPrize()
- {
- //取出所有奖品
- for(var x=0; x<prizes.length; x++)
- {
- var prize = prizes[x];
- //假如没有碰撞过,则描绘在画布上
- if(!prize.hit)
- {
- //判断碰撞
- if(CheckIntersect(prize, animal, 0))
- {
- prize.hit = true;
- //熊反弹下沉
- verticalSpeed = speed;
- }
- }
- }
- }
#p#
到此第七回的完整代码如下:
- <!DOCTYPE>
- <html>
- <head>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>绘制奖品-html5中文网</title>
- <!-- 要记得引用jquery-1.4.2.js -->
- <script type="text/javascript" src="./js/jquery-1.4.2.js"></script>
- <script type="text/javascript" >
- //全局变量
- var backgroundForestImg = new Image();//森林背景图
- var mushroomImg = new Image();//蘑菇
- var bearEyesClosedImg = new Image();//闭着眼睛的熊熊
- var ctx;//2d画布
- var screenWidth;//画布宽度
- var screenHeight;//画布高度
- var speed = 2;//不变常量,从新开始的速度
- var horizontalSpeed = speed;//水平速度,随着熊的碰撞会发生改变
- var verticalSpeed = -speed; //垂直速度,开始肯定是要向上飘,所以要负数,随着熊的碰撞会发生改变
- var bearAngle = 2;//熊旋转的速度
- var flowerImg = new Image();//奖品鲜花
- var leafImg = new Image();//奖品叶子
- var acornImg = new Image();//奖品橡子
- //公用 定义一个游戏物体戏对象
- function GameObject()
- {
- this.x = 0;
- this.y = 0;
- this.image = null;
- }
- //定义蘑菇Mushroom 继承游戏对象GameObject
- function Mushroom() {};
- Mushroom.prototype = new GameObject();//游戏对象GameObject
- //蘑菇实例
- var mushroom = new Mushroom(); //循环描绘物体
- //定义动物熊 Animal 继承 游戏对象GameObject
- function Animal() {};
- Animal.prototype = new GameObject();//游戏对象GameObject
- Animal.prototype.angle = 0;//动物的角度,目前中(即作为动物它在屏幕上旋转退回)
- //定义熊实例
- var animal = new Animal();
- //定义奖品数组Prizes和对象Prize,继承游戏对象GameObject
- var prizes = new Array();
- function Prize() {};
- Prize.prototype = new GameObject();//继承游戏对象GameObject
- Prize.prototype.row = 0;//奖品行位置
- Prize.prototype.col = 0;//奖品列位置
- Prize.prototype.hit = false;//是否被撞过
- function GameLoop()
- {
- //清除屏幕
- ctx.clearRect(0, 0, screenWidth, screenHeight);
- ctx.save();
- //绘制背景
- ctx.drawImage(backgroundForestImg, 0, 0);
- //绘制蘑菇
- ctx.drawImage(mushroom.image, mushroom.x, mushroom.y);
- //绘制奖品
- DrawPrizes();
- //绘制熊
- //改变移动动物X和Y位置
- animal.x += horizontalSpeed;
- animal.y += verticalSpeed;
- //改变翻滚角度
- animal.angle += bearAngle;
- //以当前熊的中心位置为基准
- ctx.translate(animal.x + (animal.image.width/2), animal.y + (animal.image.height/2));
- //根据当前熊的角度轮换
- ctx.rotate(animal.angle * Math.PI/180);
- //描绘熊
- ctx.drawImage(animal.image, - (animal.image.width/2), - (animal.image.height/2));
- ctx.restore();
- //检测是否碰到边界
- HasAnimalHitEdge();
- //检测熊碰撞蘑菇
- HasAnimalHitMushroom();
- //检测熊碰撞奖品
- HasAnimalHitPrize();
- }
- //加载图片
- function LoadImages()
- {
- mushroomImg.src = "images/mushroom.png";//蘑菇
- backgroundForestImg.src = "images/forest1.jpg";//森林背景图
- bearEyesClosedImg.src = "images/bear_eyesclosed.png";//闭着眼睛的
- flowerImg.src = "images/flower.png";//奖品花
- acornImg.src = "images/acorn.png";//奖品橡子
- leafImg.src = "images/leaf.png";//奖品叶子
- mushroom.image = mushroomImg;
- animal.image = bearEyesClosedImg;
- }
- //熊碰撞边界
- function HasAnimalHitEdge()
- {
- //熊碰到右边边界
- if(animal.x>screenWidth - animal.image.width)
- {
- if(horizontalSpeed > 0)//假如向右移动
- horizontalSpeed =-horizontalSpeed;//改变水平速度方向
- }
- //熊碰到左边边界
- if(animal.x<-10)
- {
- if(horizontalSpeed < 0)//假如向左移动
- horizontalSpeed = -horizontalSpeed;//改变水平速度方向
- }
- //熊碰到下面边界
- if(animal.y>screenHeight - animal.image.height)
- {
- //2秒钟后从新开始
- setTimeout(function(){
- horizontalSpeed = speed;
- verticalSpeed = -speed;
- animal.x = parseInt(screenWidth/2);
- animal.y = parseInt(screenHeight/2);
- GameLoop();
- }, 2000);
- }
- //熊碰到上边边界
- if(animal.y<0)
- {
- verticalSpeed = -verticalSpeed;
- }
- }
- //事件处理
- function AddEventHandlers()
- {
- //鼠标移动则蘑菇跟着移动
- $("#container").mousemove(function(e){
- mushroom.x = e.pageX - (mushroom.image.width/2);
- });
- }
- //检测2个物体是否碰撞
- function CheckIntersect(object1, object2, overlap)
- {
- // x-轴 x-轴
- // A1------>B1 C1 A2------>B2 C2
- // +--------+ ^ +--------+ ^
- // | object1| | y-轴 | object2| | y-轴
- // | | | | | |
- // +--------+ D1 +--------+ D2
- //
- //overlap是重叠的区域值
- A1 = object1.x + overlap;
- B1 = object1.x + object1.image.width - overlap;
- C1 = object1.y + overlap;
- D1 = object1.y + object1.image.height - overlap;
- A2 = object2.x + overlap;
- B2 = object2.x + object2.image.width - overlap;
- C2 = object2.y + overlap;
- D2 = object2.y + object2.image.width - overlap;
- //假如他们在x-轴重叠
- if(A1 > A2 && A1 < B2
- || B1 > A2 && B1 < B2)
- {
- //判断y-轴重叠
- if(C1 > C2 && C1 < D1
- || D1 > C2 && D1 < D2)
- {
- //碰撞
- return true;
- }
- }
- return false;
- }
- //动物碰撞蘑菇
- function HasAnimalHitMushroom()
- {
- //假如碰撞
- if(CheckIntersect(animal, mushroom, 5))
- {
- //假如碰撞的位置属于蘑菇的左下位置
- if((animal.x + animal.image.width/2) < (mushroom.x + mushroom.image.width*0.25))
- {
- horizontalSpeed = -speed;//反弹
- }
- //假如碰撞的位置属于蘑菇的左上位置
- else if((animal.x + animal.image.width/2) < (mushroom.x + mushroom.image.width*0.5))
- {
- //反弹速度减半
- horizontalSpeed = -speed/2;
- }
- //假如碰撞的位置属于蘑菇的右上位置
- else if((animal.x + animal.image.width/2) < (mushroom.x + mushroom.image.width*0.75))
- {
- horizontalSpeed = speed/2;
- }
- else
- {
- horizontalSpeed = speed;
- }
- verticalSpeed = -speed;//改变垂直速度。也即动物向上移动
- }
- }
- //创建奖品数组
- function InitPrizes()
- {
- var count=0;
- //一共3行
- for(var x=0; x<3; x++)
- {
- //一共23列
- for(var y=0; y<23; y++)
- {
- prize = new Prize();
- if(x==0)
- prize.image = flowerImg;//鲜花放在***行
- if(x==1)
- prize.image = acornImg;//豫子刚在第2行
- if(x==2)
- prize.image = leafImg;//叶子放在第3行
- prize.row = x;
- prize.col = y;
- prize.x = 20 * prize.col + 10;//x轴位置
- prize.y = 30 * prize.row + 20;//y轴位置
- //装入奖品数组,用来描绘
- prizes[count] = prize;
- count++;
- }
- }
- }
- //绘制奖品,把奖品显示在画布上
- function DrawPrizes()
- {
- for(var x=0; x<prizes.length; x++)
- {
- currentPrize = prizes[x];
- //假如没有被撞击,则描绘
- if(!currentPrize.hit)
- {
- ctx.drawImage(currentPrize.image, prizes[x].x, prizes[x].y);
- }
- }
- }
- //撞到奖品
- function HasAnimalHitPrize()
- {
- //取出所有奖品
- for(var x=0; x<prizes.length; x++)
- {
- var prize = prizes[x];
- //假如没有碰撞过,则描绘在画布上
- if(!prize.hit)
- {
- //判断碰撞
- if(CheckIntersect(prize, animal, 0))
- {
- prize.hit = true;
- //熊反弹下沉
- verticalSpeed = speed;
- }
- }
- }
- }
- //初始化
- $(window).ready(function(){
- AddEventHandlers();//添加事件
- LoadImages();
- ctx = document.getElementById('canvas').getContext('2d'); //获取2d画布
- screenWidth = parseInt($("#canvas").attr("width")); //画布宽度
- screenHeight = parseInt($("#canvas").attr("height"));
- //初始化蘑菇
- mushroom.x = parseInt(screenWidth/2);// 蘑菇X坐标
- mushroom.y = screenHeight - 40;//蘑菇Y坐标
- //初始化熊
- animal.x = parseInt(screenWidth/2);
- animal.y = parseInt(screenHeight/2);
- //初始化奖品
- InitPrizes();
- setInterval(GameLoop, 10);
- });
- </script>
- </head>
- <body>
- <div id="container" style="border:1px solid; cursor:none; width:480px; height:320px;">
- <canvas id="canvas" width="480" height="320" >
- 浏览器不支持html5,<a target="_blank" href="http://www.html5china.com/help/browser.html">请下载</a>支持html5的浏览器来观看
- </canvas>
- </div>
- </body>
- </html>
第七回讲完,整个游戏功能的大概框架已经出来了,成功就在眼前~
后面我们的任务就是去完善这个简陋的游戏,比如说加开始按钮、熊的生命数、显示得分、奖品被碰到后旋转再消失、蘑菇被碰到后颤抖几下、音乐等等
讲到这了,相信大家已经对整个游戏的功能、流程差不多了解了。后面的回合就不讲那么详细了,浪费大家的时间是吧~
第八回,开始完善游戏,加开始按钮、生命数、现实得分
原味链接:http://www.html5china.com/course/20110101_1499.html
【编辑推荐】
- 蘑菇与熊游戏开发***回(游戏分析)
- 蘑菇与熊游戏开发第二回(让蘑菇动起来)
- 蘑菇与熊游戏开发第三回(让熊动起来)
- 蘑菇与熊游戏开发第四回(熊碰撞边界处理)
- 蘑菇与熊游戏开发第五回(熊碰撞蘑菇处理)
- 蘑菇与熊游戏开发第六回(绘制奖品)
- 蘑菇与熊游戏开发第八回(完善游戏)