iPhone SDK开发基础之自定义仪表控件是本文要介绍的内容,主要是来学习仪表控件。在iOS开发中,因为程序的需要,有时要自行绘制iPhone SDK没有提供的界面控件,通常使用QuartzCore.framework即可画出你所需要的各种图形,在这里我们实现一个圆形的“仪表盘”控件,控件的外观如图3-48所示,用户可以通过旋转仪表控件的指针来设置程序需要的各种系统参数,如图所示:
控件使用两个UIView来实现仪表控件,并通过CGAffineTransform类来实现仪表指针的旋转,控件在UIDialView类中实现,UIDialView类的定义如下。
- // UIDialView.h
- #import <UIKit/UIKit.h>
- @protocol UIDialViewDelegate
- @optional
- - (void)dialValue:(int)tag Value:(float)value;
- @end
- @interface UIDialView : UIView {
- id<UIDialViewDelegate> delegate;
- NSTimer *timer;
- UIImageView *iv;
- float maxValue,minValue;
- CGAffineTransform initialTransform ;
- float currentValue;
- }
- @property(nonatomic,assign)id<UIDialViewDelegate>delegate;
- @property CGAffineTransform initialTransform;
- @property float currentValue;
- @end
在UIDialView类的实现文件中,通过init()方法读取图片文件初始化控件背景和指针,代码如下。
- // UIDialView.m
- #import "UIDialView.h"
- @interface
- UIDialView()
- -(void)spin:(NSTimer *)timer;
- -(float) goodDegrees:(float)degrees;
- @end
- #define degreesToRadians(degrees) (M_PI * degrees / 180.0)
- #define radiansToDegrees(radians) (radians * 180 / M_PI)
- static CGPoint delta;
- static float deltaAngle;
- static float currentAngle;
- @implementation UIDialView
- @synthesize initialTransform,currentValue;
- - (void)dealloc {
- [iv release];
- [super dealloc];
- }
- @synthesize
- delegate;
- - (id)init{
- if ((self = [super init])) {
- self.userInteractionEnabled = YES;
- iv =[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"knob. png"]];
- UIImage *backgroundTile = [UIImage imageNamed: @"clock.png"];
- UIColor *backgroundPattern = [[UIColor alloc] initWithPatternImage: backgroundTile];
- self.contentMode = UIViewContentModeCenter;
- [self setBackgroundColor:backgroundPattern];
- [backgroundPattern release];
- iv.backgroundColor = [UIColor clearColor];
- iv.autoresizesSubviews= YES;
- self.frame = CGRectMake(0, 0, iv.frame.size.width, iv.frame.size. height);
- [self addSubview:iv];
- [self bringSubviewToFront:iv];
- [iv release];
- currentValue = 0;
- currentAngle = 0;
- deltaAngle = 0.0;
- }
- return self;
- }
在UIView的touchesBegan()方法中捕获用户Touch点的位置,并根据此位置使用atan2()函数计算出控件的初始化角度,代码如下。
- - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
- UITouch *thisTouch = [touches anyObject];
- delta = [thisTouch locationInView:self];
- float dx = delta.x - iv.center.x;
- float dy = delta.y - iv.center.y;
- deltaAngle = atan2(dy,dx);
- initialTransform = iv.transform;
- }
在用户的旋转过程中通过设置指针UIView对象的transform属性实现仪表控件指针伴随用户手指的旋转而旋转,代码如下。
- - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
- UITouch *touch = [touches anyObject];
- CGPoint pt = [touch locationInView:self];
- float dx = pt.x - iv.center.x;
- float dy = pt.y - iv.center.y;
- float ang = atan2(dy,dx);
- if (deltaAngle == 0.0) {
- deltaAngle = ang;
- initialTransform = iv.transform;
- }else{
- float angleDif = deltaAngle - ang;
- CGAffineTransform newTrans = CGAffineTransformRotate(initialTransform, -angleDif);
- iv.transform = newTrans;
- float diffValue = [self goodDegrees:radiansToDegrees(angleDif)];
- currentValue = maxValue - ((maxValue - minValue)/300)*diffValue;
- if(currentValue > 100) currentValue = 100;
- }
- if (delegate != nil) {
- [delegate dialValue:self.tag Value:currentValue];
- }
- }
客户通过实现UIDialViewDelegate接口协议的dialValue()方法而得到控件的通知消息,代码如下。
- // DialViewController.h
- #import <UIKit/UIKit.h>
- #import "UIDialView.h"
- @interface
- DialViewController : UIViewController< UIDialViewDelegate> {
- UIDialView *dialView;
- UILabel *myLabel;
- }
- - (void)dialValue:(int)tag Value:(float)value{
- NSString *str = [NSString stringWithFormat:@"%.1f",v*100];
- [myLabel performSelector:@selector(setText:) withObject:str];
- }
小结:详解iPhone SDK开发基础之自定义仪表控件的内容介绍完了,希望通过本文的的学习能对你有所帮助!