Cocos2D学习笔记之Animation初始化是本文要介绍的内容,主要来学习Animation,内容不多,汗很详细,我们来看详细内容,先来看Cocos2D中Animation的初始化的两种方式:
(1).采用多张贴图
- Animation walkAnimation = [Animation animationWithName:@"walk" delay:0.1f];
- or(int i = 1; i < 5; i++)
- {
- [walkAnimation addFrameWithFilename:[NSString stringWithFormat:@"walk_%02d.png", i]];
- }
- id animate = [Animate actionWithAnimation:walkAnimation];
- RepeatForever *rep = [RepeatForever actionWithAction:animate];
- self runAction:rep];
(2).采用一张贴图(动作帧序列)
- CCSpriteSheet *mgr = [CCSpriteSheet spriteSheetWithFile:@"flight.png" capacity:5];
- CCSprite* flight = [CCSprite spriteWithTexture:mgr.texture rect:CGRectMake(0,0,31,30)];
- flight.position = ccp(300, 0);
- flight.scale = 1.1;
- flight.anchorPoint = ccp(0.0f, 0.0f);
- [mgr addChild:flight z:1 tag:99];
- CCAnimation *animation = [CCAnimation animationWithName:@"flight" delay:0.2f];
- for(int i = 0; i < 3; i++)
- {
- int x= i % 3;
- [animation addFrameWithTexture:mgr.texture rect:CGRectMake(x*32, 0, 31, 30) ];
- }
- id action = [CCAnimate actionWithAnimation: animation];
- [flight runAction:[CCRepeatForever actionWithAction:action]];
小结:Cocos2D学习笔记之Animation初始化的内容介绍完了,希望本文对你有所帮助!